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<blockquote data-quote="Douane" data-source="post: 297257" data-attributes="member: 157"><p>Well, here are the still missing kits:</p><p></p><p>First, from the <em>Sha'ir</em> Handbook: (Just in case, I've included the short descriptions.)</p><p></p><p><strong>Astrologers</strong> are wizards who look to the stars for</p><p>their powers. They specialize in divinatory magic and</p><p>are able to use the constellations to increase their</p><p>power. Even stranger, the astrologer is able to ìhangî</p><p>spells on certain constellations, enabling the wizard to</p><p>cast these spells at more potent levels.</p><p></p><p><strong>Clockwork mages</strong> have no ability to cast spells</p><p>themselves, though they do know how to manipulate</p><p>the energies that form spells. This has allowed them to</p><p>work spells into devices that they create. These</p><p>magical constructs are often quite complex and</p><p>involve the use of clockwork devices.</p><p></p><p><strong>Digitalogists</strong> do not construct spells from words and</p><p>images as do other wizards. Instead, the digitalogist</p><p>creates complex mathematical formulae that evoke the</p><p>magical power he desires.</p><p></p><p><strong>Ghul lords</strong> are wizards whose powers come from the</p><p>negative material plane. The effect of drawing this</p><p>energy through their bodies has left most ghul lords</p><p>with horrifying visages. Still, they control a power that</p><p>most wizards fear, and for most ghul lords that is</p><p>sufficient compensation for their disfigurement.</p><p></p><p><strong>Jackals</strong> are wizards that venerate this desert</p><p>scavenger. They do not indulge in long hours of study,</p><p>preferring to take what they can find from the wizards</p><p>that surround them. Jackals are regarded as thieves of</p><p>power by other wizards, who will have as little to do</p><p>with these scavengers as possible.</p><p></p><p><strong>Mageweavers</strong> peel cocoons for the silk within</p><p>them. This silk is then woven into complex patterns</p><p>that form the basis for a variety of spells. Mageweavers</p><p>must spend more time preparing their spells, but once</p><p>a spell is prepared it can be cast instantaneously. If</p><p>anything happens to the silks containing the</p><p>mageweaverís spell, preparation must begin anew.</p><p></p><p><strong>Mystics of Nog</strong> have devoted their lives toward the</p><p>improvement of their physical bodies. To facilitate this</p><p>improvement, the Mystics of Nog learned to contain</p><p>magical energies within their flesh. This has allowed</p><p>the mystics very limited spell casting ability while</p><p>greatly enhancing their physical forms.</p><p></p><p><strong>Spellslayers</strong> are universally despised by all other</p><p>kits. The spellslayer is a wizard who destroys other</p><p>wizards for a price. These mercenary wizard hunters</p><p>possess special abilities that make them very</p><p>dangerous, and they are feared by all other kits.</p><p></p><p></p><p>From the <strong>Complete Ninja Handbook</strong>:</p><p></p><p>Ninja-Kits:</p><p>Stealer-In </p><p>Shadow Warrior </p><p>Intruder </p><p>Consort </p><p>Pathfinder </p><p>Lone Wolf </p><p>Spirit Warrior</p><p></p><p>Shinobi-Kits: (Non-Ninja[Character Class] members of a Ninja-Clan):</p><p>Shinobi Fighter </p><p>Shinobi Ranger </p><p>Shinobi Mage </p><p>Shinobi Illusionist </p><p>Shinobi Priest </p><p>Shinobi Thief </p><p>Shinobi Bard</p><p></p><p></p><p>Game on!</p><p></p><p>Folkert</p></blockquote><p></p>
[QUOTE="Douane, post: 297257, member: 157"] Well, here are the still missing kits: First, from the [I]Sha'ir[/I] Handbook: (Just in case, I've included the short descriptions.) [b]Astrologers[/b] are wizards who look to the stars for their powers. They specialize in divinatory magic and are able to use the constellations to increase their power. Even stranger, the astrologer is able to ìhangî spells on certain constellations, enabling the wizard to cast these spells at more potent levels. [b]Clockwork mages[/b] have no ability to cast spells themselves, though they do know how to manipulate the energies that form spells. This has allowed them to work spells into devices that they create. These magical constructs are often quite complex and involve the use of clockwork devices. [b]Digitalogists[/b] do not construct spells from words and images as do other wizards. Instead, the digitalogist creates complex mathematical formulae that evoke the magical power he desires. [b]Ghul lords[/b] are wizards whose powers come from the negative material plane. The effect of drawing this energy through their bodies has left most ghul lords with horrifying visages. Still, they control a power that most wizards fear, and for most ghul lords that is sufficient compensation for their disfigurement. [b]Jackals[/b] are wizards that venerate this desert scavenger. They do not indulge in long hours of study, preferring to take what they can find from the wizards that surround them. Jackals are regarded as thieves of power by other wizards, who will have as little to do with these scavengers as possible. [b]Mageweavers[/b] peel cocoons for the silk within them. This silk is then woven into complex patterns that form the basis for a variety of spells. Mageweavers must spend more time preparing their spells, but once a spell is prepared it can be cast instantaneously. If anything happens to the silks containing the mageweaverís spell, preparation must begin anew. [b]Mystics of Nog[/b] have devoted their lives toward the improvement of their physical bodies. To facilitate this improvement, the Mystics of Nog learned to contain magical energies within their flesh. This has allowed the mystics very limited spell casting ability while greatly enhancing their physical forms. [b]Spellslayers[/b] are universally despised by all other kits. The spellslayer is a wizard who destroys other wizards for a price. These mercenary wizard hunters possess special abilities that make them very dangerous, and they are feared by all other kits. From the [B]Complete Ninja Handbook[/B]: Ninja-Kits: Stealer-In Shadow Warrior Intruder Consort Pathfinder Lone Wolf Spirit Warrior Shinobi-Kits: (Non-Ninja[Character Class] members of a Ninja-Clan): Shinobi Fighter Shinobi Ranger Shinobi Mage Shinobi Illusionist Shinobi Priest Shinobi Thief Shinobi Bard Game on! Folkert [/QUOTE]
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