Edena_of_Neith
First Post
I played 2nd Edition Dungeons and Dragons for a long time, and 1st Edition for a long time before that. During all that time I had a chronic problem with item survivability, and quite often ended up with a naked character (that is, all his items were destroyed.)
I am saying that naked is better here: the reason I'm saying that is due to the collaterial damage that a character takes when his items are destroyed.
Obviously, a naked fighter cannot swing a sword he does not have. A naked cleric cannot turn undead (I suppose a naked female cleric could attract certain undead ...) and a naked wizard cannot cast spells. And since being naked is illegal in most places (it is legal in Waterdeep, by the way) this is problematic also. Nevermind the cold weather.
And yet, the problem is still there. Consider the following example, based on the experiences of my own characters.
I have a 5th/5th level elven fighter/mage, 2nd edition character.
This character, like many male elves, has long hair (and generally is handsome and imposing the way elves, little as they were in 2nd Edition, are.)
He is wearing a tunic, breeches, soft high boots, a backpack, a belt, a shoulder belt, a quiver with 10 arrows, a waterskin, 3 belt pouches with paper, pen, ink, and assorted spell components, 1 standard spellbook, and a silver holy symbol (an extra holy symbol is useful when the cleric loses his.)
My elf is also carrying a short bow + 2, long sword + 3, short sword, dagger + 2, a wand of fire, and a wand of frost.
The elf is not carrying food. His backpack is occupied by the spellbook. The food is with the pony elsewhere.
After much adventuring, our party runs into an enemy group with a cleric and a mage among their ranks. Initiative is rolled, and unfortunately our party loses.
The enemy fighters do not charge, but instead form a shieldwall. The enemy cleric and mage both fire spells. The cleric fires Hold Person (which, as we all know, was particularly nasty in 2nd Edition), but most of our party is unaffected due to good saves. The enemy mage then drops a Fireball on the entire lot of us.
I made my save for the elf against the Hold Person. I did not make it against the Fireball.
What were the elf's chances of making the save? Pretty good, actually. 50/50. (He needed a base 12 or higher on d20, and had a + 2 bonus for 17 dexterity.) The problem is, one's luck does fail eventually, after it's been tested enough, and it takes a lot of adventuring to gain those high levels (it took a lot of adventuring to get to 5th/5th level, even.)
Here is the result of failing that save against the (in this case) 6d6 Fireball thrown by the enemy mage:
Every item the elf possesses exposed to the Fireball must now save, and here is the number required (on d20) to make the save:
Tunic (cloth) 16, Breeches (cloth) 16, Backpack (cloth) 16, 3 Belt Pouches (leather) 6 each, Belt (leather) 6, Shoulder Belt (leather) 6, Quiver (wood, thick) 7, Waterskin (cloth) 16, Long Sword + 3 (hard metal + 3) only a 1 fails, Short Sword (hard metal) only a 1 fails, Dagger + 2 (hard metal + 2) only a 1 fails, Shortbow + 2 (thick wood + 2) 7, Wand of Fire (hard metal) 2, Wand of Frost (hard metal) 2
The odds are nearly certain something fails it's save. Let us say that in this case, the breeches, backpack, quiver, and waterskin failed. All are burning and considered destroyed.
The elf takes another 1d6 points from the fire damage, and he has a real problem now. He will take that damage every round until he douses the fire (which requires an entire round to do so.) And, all his items must save again this round, against normal fire, and they must save each round the fire is burning. Also, if my elf chooses to ignore the fire and attack, he cannot cast spells (one could not cast spells in 2nd edition when taking damage), and he's going to be at a penalty to attack (his breeches are burning, among other things!) if he goes in to melee.
Furthermore, my elf's spellbook tears out of the burning backpack and falls to the ground, now vulnerable to attack (and spellbooks, are precious commodities.) His arrows are now strewn all over the ground since his quiver is burned through - of course, he can pick up arrows and shoot them, if he wants. If the DM is nasty, my elf cannot move around very well, since his breeches are falling apart and entangling his legs as they burn.
Here are the saves that now must be made:
Tunic (cloth) 13, 3 Belt Pouches (leather) 4 each, Belt (leather) 4, Shoulder Belt (leather) 4, Quiver (wood, thick) 7, Waterskin (cloth) 13, Long Sword + 3 (hard metal + 3) only a 1 fails, Short Sword (hard metal) only a 1 fails, Dagger + 2 (hard metal + 2) only a 1 fails, Shortbow + 2 (thick wood + 2) 5, Wand of Fire (hard metal) 2, Wand of Frost (hard metal) 2
This time, the tunic, waterskin, and one of the belt pouches fail. They alight (and are considered destroyed.)
My elf was going to fireball the enemy, and so pull this ghastly stunt on the enemy group.
However, the party fighters decided to charge (as fighters like to do) and so the Fireball idea had to be given up.
Then, my elf decided to throw Magic Missile, and target the rather obvious enemy mage. A good idea, but since my elf took damage this round, the spell is wasted.
Nothing like Showdown at the OK Corral. Spellcasting, is sorta like that ...
Next round, my most annoyed elf decides to snatch out that wand of frost, and drop a nasty surprise on hot-head mage over there (he's standing behind the enemy fighters, so (evil grin) he's still vulnerable to an area attack effect.)
I win initiative, and my elf fires. He blasts the enemy mage, killing him, literally freezing him solid and leaving him attached to the ground as an ornament.
Unfortunately, my items must still save again, as per normal fire. All of them make it ... except my + 2 long bow. It alights, and it is considered destroyed. And THAT is bad. Also, my elf takes another 1d6 points of damage from the fire (those burning breeches are giving my elf serious problems in a most sensitive place. That nudity thing is starting to sound real good, and real cool, about now ...)
Then, the enemy cleric unleashes his Wand of Lightning at my elf.
I COULD have used some luck here. My elf needed only a 10 (12, - 2 for dexterity) to save. 50/50 chances. But luck wasn't with him, and he failed. He takes 8d6 points of lightning damage. He survives it, and will live to fight another day (if we win this battle), but maybe he will regret surviving ... his items must now save against Lightning:
Tunic (burning), Breeches (burning), Backpack (burning), Belt Pouch (burning), 2 Belt Pouches (leather) 13 each, Belt (leather) 13, Shoulder Belt (leather) 13, Quiver (burning), Waterskin (burning), Long Sword + 3 (hard metal + 3) 8, Short Sword (hard metal) 11, Dagger + 2 (hard metal + 2) 10, shortbow + 2 (burning), Wand of Fire (hard metal) 11, Wand of Frost (hard metal) 11, Elven Chain (hard metal) 11
Both the belt and the shoulder belt fail. Unfortunately, so does the long sword. FORTUNATELY, the elven chain makes it's save (otherwise, it would melt, and my character would sustain an additional 6d6 damage, at least, from the molten metal), but unfortunately, the Wand of Fire does not make it's save.
The Wand of Fire detonates, and my elf takes 2d6 damage (DM's ruling) from the blast. AND, everything must save again, against Crushing Blow (AND, all surviving items must save against Normal Fire this round also, remember.)
The Crushing Blow forces a 6 save for the Wand of Frost. It makes the save. Unfortunately, the elven chain (also a 6) does not, and it ruptures. Repairing elven chain is not an easy prospect, and cannot be done in the wild. Until it is repaired, it is of dubious value.
There is no chance of my character being able to act next round. He is entangled in his damaged armor, and burning and disintegrating clothing. (His long hair is sorta gone, and we have a bald elf now.) He cannot melee, cast spells, or do anything but try and put out the fire.
Which he does.
And then, next round, he takes off his damaged armor.
My now naked elf, can charge into melee with his short sword and dagger (they both survived!)
He even has his Wand of Frost still, to hit the enemy cleric with.
But he is really wondering if he shouldn't have started this battle naked to begin with, and had someone else hand him those wands? ...
I am saying that naked is better here: the reason I'm saying that is due to the collaterial damage that a character takes when his items are destroyed.
Obviously, a naked fighter cannot swing a sword he does not have. A naked cleric cannot turn undead (I suppose a naked female cleric could attract certain undead ...) and a naked wizard cannot cast spells. And since being naked is illegal in most places (it is legal in Waterdeep, by the way) this is problematic also. Nevermind the cold weather.
And yet, the problem is still there. Consider the following example, based on the experiences of my own characters.
I have a 5th/5th level elven fighter/mage, 2nd edition character.
This character, like many male elves, has long hair (and generally is handsome and imposing the way elves, little as they were in 2nd Edition, are.)
He is wearing a tunic, breeches, soft high boots, a backpack, a belt, a shoulder belt, a quiver with 10 arrows, a waterskin, 3 belt pouches with paper, pen, ink, and assorted spell components, 1 standard spellbook, and a silver holy symbol (an extra holy symbol is useful when the cleric loses his.)
My elf is also carrying a short bow + 2, long sword + 3, short sword, dagger + 2, a wand of fire, and a wand of frost.
The elf is not carrying food. His backpack is occupied by the spellbook. The food is with the pony elsewhere.
After much adventuring, our party runs into an enemy group with a cleric and a mage among their ranks. Initiative is rolled, and unfortunately our party loses.
The enemy fighters do not charge, but instead form a shieldwall. The enemy cleric and mage both fire spells. The cleric fires Hold Person (which, as we all know, was particularly nasty in 2nd Edition), but most of our party is unaffected due to good saves. The enemy mage then drops a Fireball on the entire lot of us.
I made my save for the elf against the Hold Person. I did not make it against the Fireball.
What were the elf's chances of making the save? Pretty good, actually. 50/50. (He needed a base 12 or higher on d20, and had a + 2 bonus for 17 dexterity.) The problem is, one's luck does fail eventually, after it's been tested enough, and it takes a lot of adventuring to gain those high levels (it took a lot of adventuring to get to 5th/5th level, even.)
Here is the result of failing that save against the (in this case) 6d6 Fireball thrown by the enemy mage:
Every item the elf possesses exposed to the Fireball must now save, and here is the number required (on d20) to make the save:
Tunic (cloth) 16, Breeches (cloth) 16, Backpack (cloth) 16, 3 Belt Pouches (leather) 6 each, Belt (leather) 6, Shoulder Belt (leather) 6, Quiver (wood, thick) 7, Waterskin (cloth) 16, Long Sword + 3 (hard metal + 3) only a 1 fails, Short Sword (hard metal) only a 1 fails, Dagger + 2 (hard metal + 2) only a 1 fails, Shortbow + 2 (thick wood + 2) 7, Wand of Fire (hard metal) 2, Wand of Frost (hard metal) 2
The odds are nearly certain something fails it's save. Let us say that in this case, the breeches, backpack, quiver, and waterskin failed. All are burning and considered destroyed.
The elf takes another 1d6 points from the fire damage, and he has a real problem now. He will take that damage every round until he douses the fire (which requires an entire round to do so.) And, all his items must save again this round, against normal fire, and they must save each round the fire is burning. Also, if my elf chooses to ignore the fire and attack, he cannot cast spells (one could not cast spells in 2nd edition when taking damage), and he's going to be at a penalty to attack (his breeches are burning, among other things!) if he goes in to melee.
Furthermore, my elf's spellbook tears out of the burning backpack and falls to the ground, now vulnerable to attack (and spellbooks, are precious commodities.) His arrows are now strewn all over the ground since his quiver is burned through - of course, he can pick up arrows and shoot them, if he wants. If the DM is nasty, my elf cannot move around very well, since his breeches are falling apart and entangling his legs as they burn.
Here are the saves that now must be made:
Tunic (cloth) 13, 3 Belt Pouches (leather) 4 each, Belt (leather) 4, Shoulder Belt (leather) 4, Quiver (wood, thick) 7, Waterskin (cloth) 13, Long Sword + 3 (hard metal + 3) only a 1 fails, Short Sword (hard metal) only a 1 fails, Dagger + 2 (hard metal + 2) only a 1 fails, Shortbow + 2 (thick wood + 2) 5, Wand of Fire (hard metal) 2, Wand of Frost (hard metal) 2
This time, the tunic, waterskin, and one of the belt pouches fail. They alight (and are considered destroyed.)
My elf was going to fireball the enemy, and so pull this ghastly stunt on the enemy group.
However, the party fighters decided to charge (as fighters like to do) and so the Fireball idea had to be given up.
Then, my elf decided to throw Magic Missile, and target the rather obvious enemy mage. A good idea, but since my elf took damage this round, the spell is wasted.
Nothing like Showdown at the OK Corral. Spellcasting, is sorta like that ...
Next round, my most annoyed elf decides to snatch out that wand of frost, and drop a nasty surprise on hot-head mage over there (he's standing behind the enemy fighters, so (evil grin) he's still vulnerable to an area attack effect.)
I win initiative, and my elf fires. He blasts the enemy mage, killing him, literally freezing him solid and leaving him attached to the ground as an ornament.
Unfortunately, my items must still save again, as per normal fire. All of them make it ... except my + 2 long bow. It alights, and it is considered destroyed. And THAT is bad. Also, my elf takes another 1d6 points of damage from the fire (those burning breeches are giving my elf serious problems in a most sensitive place. That nudity thing is starting to sound real good, and real cool, about now ...)
Then, the enemy cleric unleashes his Wand of Lightning at my elf.
I COULD have used some luck here. My elf needed only a 10 (12, - 2 for dexterity) to save. 50/50 chances. But luck wasn't with him, and he failed. He takes 8d6 points of lightning damage. He survives it, and will live to fight another day (if we win this battle), but maybe he will regret surviving ... his items must now save against Lightning:
Tunic (burning), Breeches (burning), Backpack (burning), Belt Pouch (burning), 2 Belt Pouches (leather) 13 each, Belt (leather) 13, Shoulder Belt (leather) 13, Quiver (burning), Waterskin (burning), Long Sword + 3 (hard metal + 3) 8, Short Sword (hard metal) 11, Dagger + 2 (hard metal + 2) 10, shortbow + 2 (burning), Wand of Fire (hard metal) 11, Wand of Frost (hard metal) 11, Elven Chain (hard metal) 11
Both the belt and the shoulder belt fail. Unfortunately, so does the long sword. FORTUNATELY, the elven chain makes it's save (otherwise, it would melt, and my character would sustain an additional 6d6 damage, at least, from the molten metal), but unfortunately, the Wand of Fire does not make it's save.
The Wand of Fire detonates, and my elf takes 2d6 damage (DM's ruling) from the blast. AND, everything must save again, against Crushing Blow (AND, all surviving items must save against Normal Fire this round also, remember.)
The Crushing Blow forces a 6 save for the Wand of Frost. It makes the save. Unfortunately, the elven chain (also a 6) does not, and it ruptures. Repairing elven chain is not an easy prospect, and cannot be done in the wild. Until it is repaired, it is of dubious value.
There is no chance of my character being able to act next round. He is entangled in his damaged armor, and burning and disintegrating clothing. (His long hair is sorta gone, and we have a bald elf now.) He cannot melee, cast spells, or do anything but try and put out the fire.
Which he does.
And then, next round, he takes off his damaged armor.
My now naked elf, can charge into melee with his short sword and dagger (they both survived!)
He even has his Wand of Frost still, to hit the enemy cleric with.
But he is really wondering if he shouldn't have started this battle naked to begin with, and had someone else hand him those wands? ...