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*TTRPGs General
2nd Edition Weapon Speeds - Anyone Else Miss Them?
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<blockquote data-quote="Storm Raven" data-source="post: 373135" data-attributes="member: 307"><p></p><p></p><p>There are plenty of other reasons to use smaller, lighter weapons in 3e. You don't really need to add weapon speed for them to be attractive. Light weapons can be finessed. Light weapons weigh less (a consideration for individuals with abilities like Evasion that require light encumbrance). Light weapons are superior for two weapon fighting. Lighter weapons can be used with a shield (while greatswords and greataxes usually cannot). Many light weapons can be concealed if necessary. There is no need to add an artificial speed characteristic to encourage the use of light weapons.</p><p></p><p></p><p></p><p>But this dilutes the power grnated <em>by</em> the ability to use the big gun weapons. Classes that can use martial weapons are <em>supposed</em> to be better off in physcal combat than classes that cannot. Giving an advantage to the simple weapons to 'offset' the benefits of the heavier martial weapons throws this off.</p><p></p><p></p><p></p><p>Small races have other advantages that already make up for the fact that they cannot use the larger weapons: higher AC, better attack bonuses and so on. It is part of being Small sized that you cannot use heavy weapons as well, this is a trade-off of choices. Adding weapon speeds to make lighter weapons "better" throws off this balance and eliminates the trade-off aspects, essentially a Small character can have his cake and eat it too.</p><p></p><p></p><p></p><p>Since your arguments in favor of weapons speeds generally seem to result in <em>throwing off</em> game balance, I don't think your "weapon speeds are for game balance" argument holds water. If anything, weapon speeds are an anathema to game balance at worst, and game balance neutral at best.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 373135, member: 307"] [B][/b] There are plenty of other reasons to use smaller, lighter weapons in 3e. You don't really need to add weapon speed for them to be attractive. Light weapons can be finessed. Light weapons weigh less (a consideration for individuals with abilities like Evasion that require light encumbrance). Light weapons are superior for two weapon fighting. Lighter weapons can be used with a shield (while greatswords and greataxes usually cannot). Many light weapons can be concealed if necessary. There is no need to add an artificial speed characteristic to encourage the use of light weapons. But this dilutes the power grnated [i]by[/i] the ability to use the big gun weapons. Classes that can use martial weapons are [i]supposed[/i] to be better off in physcal combat than classes that cannot. Giving an advantage to the simple weapons to 'offset' the benefits of the heavier martial weapons throws this off. [b][/b] Small races have other advantages that already make up for the fact that they cannot use the larger weapons: higher AC, better attack bonuses and so on. It is part of being Small sized that you cannot use heavy weapons as well, this is a trade-off of choices. Adding weapon speeds to make lighter weapons "better" throws off this balance and eliminates the trade-off aspects, essentially a Small character can have his cake and eat it too. [b][/b] Since your arguments in favor of weapons speeds generally seem to result in [i]throwing off[/i] game balance, I don't think your "weapon speeds are for game balance" argument holds water. If anything, weapon speeds are an anathema to game balance at worst, and game balance neutral at best. [/QUOTE]
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