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General Tabletop Discussion
*Dungeons & Dragons
2nd level casters are disappoint
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<blockquote data-quote="FrogReaver" data-source="post: 9780557" data-attributes="member: 6795602"><p>IMO all level 1-2 Full Casters are lacking now if just looking at their class features. The wizard being very lacking and bard maybe moreso at those levels.</p><p></p><p>That said, magic initiate essentially gives them an extra cast of some really good spells and access to really good spells not on their spell list. They can even be human and get 2 extra spells that way. Along with a bunch of cantrips.</p><p></p><p>Casters look quite a bit better when that part is factored in. Consider something like a human Wizard with Entangle and Goodberry, Guidance, etc.</p><p></p><p>Looking at this more optimized wizard with Find Familiar as a ritual, a bunch of stockpiled Goodberries from the night before and potentially a bunch of uses of entangle for the day, along with true strike + light crossbow, rituals and guidance, I'm feeling wonderful.</p><p></p><p>That said there's a big gap between optimized full caster at level 1/2 and non-optimized ones. Take away entangle and goodberries and my level 1 or 2 wizard doesn't feel nearly as strong.</p><p></p><p>*Entangle is probably the best level 1 spell for a level 1 Full Caster PC. The AOE and control value is absolutely huge for that level.</p><p></p><p>Ultimately one extra level 1 spell slot isn't going to make or break anything, so go for it. But maybe try out some more optimized combinations, as you may find you don't actually need to change the game, just how you approach it.</p><p></p><p>Note, Wizards in particualar are at their best in exploration challenges. They won't be top dog of combat till potentially way later, if ever.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9780557, member: 6795602"] IMO all level 1-2 Full Casters are lacking now if just looking at their class features. The wizard being very lacking and bard maybe moreso at those levels. That said, magic initiate essentially gives them an extra cast of some really good spells and access to really good spells not on their spell list. They can even be human and get 2 extra spells that way. Along with a bunch of cantrips. Casters look quite a bit better when that part is factored in. Consider something like a human Wizard with Entangle and Goodberry, Guidance, etc. Looking at this more optimized wizard with Find Familiar as a ritual, a bunch of stockpiled Goodberries from the night before and potentially a bunch of uses of entangle for the day, along with true strike + light crossbow, rituals and guidance, I'm feeling wonderful. That said there's a big gap between optimized full caster at level 1/2 and non-optimized ones. Take away entangle and goodberries and my level 1 or 2 wizard doesn't feel nearly as strong. *Entangle is probably the best level 1 spell for a level 1 Full Caster PC. The AOE and control value is absolutely huge for that level. Ultimately one extra level 1 spell slot isn't going to make or break anything, so go for it. But maybe try out some more optimized combinations, as you may find you don't actually need to change the game, just how you approach it. Note, Wizards in particualar are at their best in exploration challenges. They won't be top dog of combat till potentially way later, if ever. [/QUOTE]
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