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General Tabletop Discussion
*Dungeons & Dragons
2nd level casters are disappoint
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<blockquote data-quote="Ashrym" data-source="post: 9781692" data-attributes="member: 6750235"><p>Check your list again. I definitely see Entangle on the ranger spell list in my 2024 PHB.</p><p></p><p></p><p></p><p>The difficult terrain we get from Entangle regardless of a save is what makes it useful, but the conditions from a failed save from Sleep are better than the conditions from a failed save with Entangle. Sleep having a 5'R means catching 2 targets in the AoE has a solid chance for success even with a 13 DC save against it as long as the DM rolls separately for each target.</p><p></p><p>The other thing I like about Entangle is that affected targets are required to spend an action to free themselves. I have no doubt that it's one of the best spells for the level. I just also use Sleep as a standard pick at those levels.</p><p></p><p></p><p>The first save is against incapacitated, which is better than restrained. The second save is against unconscious, which is better than either. Entangle requires an action to try to break free, but breaking free is not a required action. Affected targets can still attack at penalty if they have the range to their opponents to do so.</p><p></p><p>The real benefit for Entangle is the 20' square of difficult terrain the spell manifests regardless. </p><p></p><p></p><p></p><p>I disagree. I think Entangle is more reliable, however, because of the difficult terrain while Sleep carries better status effects so I find it a bit more of a gamble on better rewards for the slot.</p><p></p><p></p><p></p><p>I'm not a fan of damage or healing spells as the most effective use of a spell slot. I believe status effects and CC are better choices. </p><p>This get back to the 13 DC than anyone with a +2 bonus has a 50/50 chance of whiffing the action and the spell slot. Approximately one out of three targets are going to save against that single target spell with no bonuses at all at that level.</p><p></p><p></p><p></p><p>Agreed, but I would add that I don't think the 1st level spell list is a good discussion point on spell casters at those levels. Most of the spells aren't that good, the DC's on them are still fairly low, and the number of spell slots available is restrictive that early. A person should be looking at other class features. </p><p></p><p>Cantrips and rituals come into play far more often than spell slots at those levels, IME. As you mentioned earlier, access to armor and shields is a definite plus. Wild Shape or Eldritch Invocations are very useful features.</p><p></p><p>Personally, I think warlocks and druids are the best caster classes in the first tier, and I think the OP was off pointing at wizards because of the wizard cantrip list and ritual adept abilities.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9781692, member: 6750235"] Check your list again. I definitely see Entangle on the ranger spell list in my 2024 PHB. The difficult terrain we get from Entangle regardless of a save is what makes it useful, but the conditions from a failed save from Sleep are better than the conditions from a failed save with Entangle. Sleep having a 5'R means catching 2 targets in the AoE has a solid chance for success even with a 13 DC save against it as long as the DM rolls separately for each target. The other thing I like about Entangle is that affected targets are required to spend an action to free themselves. I have no doubt that it's one of the best spells for the level. I just also use Sleep as a standard pick at those levels. The first save is against incapacitated, which is better than restrained. The second save is against unconscious, which is better than either. Entangle requires an action to try to break free, but breaking free is not a required action. Affected targets can still attack at penalty if they have the range to their opponents to do so. The real benefit for Entangle is the 20' square of difficult terrain the spell manifests regardless. I disagree. I think Entangle is more reliable, however, because of the difficult terrain while Sleep carries better status effects so I find it a bit more of a gamble on better rewards for the slot. I'm not a fan of damage or healing spells as the most effective use of a spell slot. I believe status effects and CC are better choices. This get back to the 13 DC than anyone with a +2 bonus has a 50/50 chance of whiffing the action and the spell slot. Approximately one out of three targets are going to save against that single target spell with no bonuses at all at that level. Agreed, but I would add that I don't think the 1st level spell list is a good discussion point on spell casters at those levels. Most of the spells aren't that good, the DC's on them are still fairly low, and the number of spell slots available is restrictive that early. A person should be looking at other class features. Cantrips and rituals come into play far more often than spell slots at those levels, IME. As you mentioned earlier, access to armor and shields is a definite plus. Wild Shape or Eldritch Invocations are very useful features. Personally, I think warlocks and druids are the best caster classes in the first tier, and I think the OP was off pointing at wizards because of the wizard cantrip list and ritual adept abilities. [/QUOTE]
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