Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
2nd-level characters with Fireball
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1240045" data-attributes="member: 5171"><p>Lessee...</p><p></p><p>General points:</p><p></p><p>Yeah, I know that the PCs are currently overmatched. I'm actually glad that the grenades are clearing things up. I also know that I can make encounters where grenades don't help -- the fight last week, wherein the PCs got caught in a hallway with the bad guys and couldn't throw grenades without catching their own people, was a good example. Two of the party ended up down & dying, and another was at half hit-points. So "rethinking my tactics" isn't the issue. I don't want to rethink my tactics and out-strategize the PCs, so that the ordinaries end up killing them. I want to mix and match a level of appropriate challenges.</p><p></p><p>Right now, having bad guy monsters with ranged weapons doesn't work. Like I said, they're based on force-projection technology, and their range is very limited, so they can't form a gun. At least, they can't right now. The FGs aren't built to form ranged weapons.</p><p></p><p>But...</p><p></p><p>...okay. You guys are right. I gotta figure out a way to use ranged weapons. Maybe... okay, they can just use pieces of rock for the bullets, cracking and shaping them appropriately, and they can form something like a gun after seeing what the PCs can do.</p><p></p><p>And actually, that's not bad -- the PCs currently got in way over their heads with the bad guys, trying to go right to the center of the island, and they're being jumped by a ton of them right now (and escaping by grenading their way out). Having the bad guys adapt after this will help.</p><p></p><p>So, in that case, what do we think? 2d6, 30 ft range increment, Semi-automatic? The bad guys will get proficiency with the weapons by swapping something else out (reprogramming to lose other functionality), but no gun-feats (so these guys won't be double-tapping). And no full-auto yet.</p><p></p><p>To keep it Stargatian, the bad guys will shoot the bullets from some kind of long rail-gun-ish thing on their spears.</p><p></p><p>No grenades yet, though, for bad guys. Their grunts wouldn't have anything that powerful.</p><p></p><p>Cool. Thanks for help!</p></blockquote><p></p>
[QUOTE="takyris, post: 1240045, member: 5171"] Lessee... General points: Yeah, I know that the PCs are currently overmatched. I'm actually glad that the grenades are clearing things up. I also know that I can make encounters where grenades don't help -- the fight last week, wherein the PCs got caught in a hallway with the bad guys and couldn't throw grenades without catching their own people, was a good example. Two of the party ended up down & dying, and another was at half hit-points. So "rethinking my tactics" isn't the issue. I don't want to rethink my tactics and out-strategize the PCs, so that the ordinaries end up killing them. I want to mix and match a level of appropriate challenges. Right now, having bad guy monsters with ranged weapons doesn't work. Like I said, they're based on force-projection technology, and their range is very limited, so they can't form a gun. At least, they can't right now. The FGs aren't built to form ranged weapons. But... ...okay. You guys are right. I gotta figure out a way to use ranged weapons. Maybe... okay, they can just use pieces of rock for the bullets, cracking and shaping them appropriately, and they can form something like a gun after seeing what the PCs can do. And actually, that's not bad -- the PCs currently got in way over their heads with the bad guys, trying to go right to the center of the island, and they're being jumped by a ton of them right now (and escaping by grenading their way out). Having the bad guys adapt after this will help. So, in that case, what do we think? 2d6, 30 ft range increment, Semi-automatic? The bad guys will get proficiency with the weapons by swapping something else out (reprogramming to lose other functionality), but no gun-feats (so these guys won't be double-tapping). And no full-auto yet. To keep it Stargatian, the bad guys will shoot the bullets from some kind of long rail-gun-ish thing on their spears. No grenades yet, though, for bad guys. Their grunts wouldn't have anything that powerful. Cool. Thanks for help! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
2nd-level characters with Fireball
Top