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2nd-level characters with Fireball
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<blockquote data-quote="takyris" data-source="post: 1242811" data-attributes="member: 5171"><p>Heh. Well, because the Feathered Guards are AIs, I've been running them as a) Logical but inflexible and b) Not terribly protective of their own lives. In the first few combats, they turned and ran immediately after taking damage (feeling out opponent). Now they're charging in regardless of incoming stuff, trying to get in a hit or two before dying (see extent of tactics and firepower). Having them come in tactically (not in clusters, using cover, etc) will be the next step. I'll add ranged power as it becomes necessary, but right now, I'm liking the fact that twelve of these guys (three sets of four) still have the party running for their lives. If I can just get a few guards into the midst of the party, grenades are no longer an option, and life becomes FAR more interesting.</p><p></p><p>And if I can't, then I can't. After my initial frustration, I reminded myself that I'm not trying to prove that I'm smarter or more powerful than the players -- I'm trying to run an interesting story and give them a good time. Letting them win a few sets with simple tactics will make up for wiping out half the party (when the PCs didn't know who the guards were, and let them in close instead of, say, lobbing grenades from afar).</p></blockquote><p></p>
[QUOTE="takyris, post: 1242811, member: 5171"] Heh. Well, because the Feathered Guards are AIs, I've been running them as a) Logical but inflexible and b) Not terribly protective of their own lives. In the first few combats, they turned and ran immediately after taking damage (feeling out opponent). Now they're charging in regardless of incoming stuff, trying to get in a hit or two before dying (see extent of tactics and firepower). Having them come in tactically (not in clusters, using cover, etc) will be the next step. I'll add ranged power as it becomes necessary, but right now, I'm liking the fact that twelve of these guys (three sets of four) still have the party running for their lives. If I can just get a few guards into the midst of the party, grenades are no longer an option, and life becomes FAR more interesting. And if I can't, then I can't. After my initial frustration, I reminded myself that I'm not trying to prove that I'm smarter or more powerful than the players -- I'm trying to run an interesting story and give them a good time. Letting them win a few sets with simple tactics will make up for wiping out half the party (when the PCs didn't know who the guards were, and let them in close instead of, say, lobbing grenades from afar). [/QUOTE]
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