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2nd level mage armor
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<blockquote data-quote="Cabral" data-source="post: 82059" data-attributes="member: 1193"><p><em>Blur</em> grants the <strong>creature touched</strong> one half concealment making them immune to sneak attacks and all attacks against them suffer a 20% miss chance. That 20% miss chance is effectively a 20% increase on your AC most of the time. And since it's not a personal spell, you can cast it your pals. A fighter with an 16 Dexterity, +5 Full Plate and a +5 Large Shield would have a base 23 AC that would be effectively 27 while <em>blur</em>red. This is a fairly extreme example, but not as extreme as is possible. The point is, the higher your base AC, the more useful <em>blur</em> is.</p><p></p><p>Additionally, if your attacker only misses on a roll of a 1, <em>blur</em>'s 20% miss chance effectively requires the attacker to roll a 5 or higher to hit you. (Conversely, an attacker who only hits you on a 20 is not adversely affected by <em>blur</em>)</p><p></p><p>As for the improved <em>mage armor[/] spell, I am tempted to say +4 armor bonus +1 deflextion bonus per 2 levels. (Deflection bonuses don't stack, correct?) but that may bit a bit much for a 2nd level spell (maybe a 3rd level spell?)... Another possibility is <em>shield</em> and <em>mage armor</em> in one spell ...</em></p></blockquote><p></p>
[QUOTE="Cabral, post: 82059, member: 1193"] [i]Blur[/i] grants the [b]creature touched[/b] one half concealment making them immune to sneak attacks and all attacks against them suffer a 20% miss chance. That 20% miss chance is effectively a 20% increase on your AC most of the time. And since it's not a personal spell, you can cast it your pals. A fighter with an 16 Dexterity, +5 Full Plate and a +5 Large Shield would have a base 23 AC that would be effectively 27 while [i]blur[/i]red. This is a fairly extreme example, but not as extreme as is possible. The point is, the higher your base AC, the more useful [i]blur[/i] is. Additionally, if your attacker only misses on a roll of a 1, [i]blur[/i]'s 20% miss chance effectively requires the attacker to roll a 5 or higher to hit you. (Conversely, an attacker who only hits you on a 20 is not adversely affected by [i]blur[/i]) As for the improved [i]mage armor[/] spell, I am tempted to say +4 armor bonus +1 deflextion bonus per 2 levels. (Deflection bonuses don't stack, correct?) but that may bit a bit much for a 2nd level spell (maybe a 3rd level spell?)... Another possibility is [i]shield[/i] and [i]mage armor[/i] in one spell ...[/i] [/QUOTE]
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