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<blockquote data-quote="the Jester" data-source="post: 4293847" data-attributes="member: 1210"><p><span style="font-size: 12px"><strong>APE--- Level 2 Soldier</strong></span></p><p>Medium natural beast--- XP 125</p><p>---</p><p>Initiative +5; Senses Perception +x, special senses</p><p>HP 40; Bloodied 20</p><p>AC 16; Fortitude 16; Reflex 14; Will 12</p><p>Speed 5, climb 4</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): +9 vs. AC; 1d10+3 damage.</p><p><strong></strong></p><p><strong>Invigorating Roar</strong> (minor; encounter): The ape roars and beasts its chest. It spends a healing surge and regains an extra 1d6 hit points. (A normal ape has one healing surge and regains 1d6+10 hit points when it uses this ability.)</p><p>---</p><p>Alignment unaligned; Languages Ape</p><p>Skills Athletics +10</p><p>Str 18; Dex 15; Wis 12</p><p>Con 16; Int 4; Cha 9</p><p></p><p></p><p><span style="font-size: 12px"><strong>CARNIVOROUS APE--- Level 5 Brute</strong></span></p><p>Medium natural beast--- XP 200</p><p>---</p><p>Initiative +5; Senses Perception +3</p><p>HP 76; Bloodied 38</p><p>AC 15; Fortitude 19; Reflex 17; Will 15</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +8 vs. AC; 1d8+4 damage.</p><p></p><p><strong>[Melee] Wild Rend</strong> (standard; at will): The carnivorous ape lashes out with a flurry of claws and bites. +8 vs. AC; 2d8+4 damage and target slides 1 square.</p><p></p><p><strong>Invigorating Roar</strong> (minor; encounter): The ape roars and beasts its chest. It spends a healing surge and regains an extra 1d6 hit points. (A normal ape has one healing surge and regains 1d6+19 hit points when it uses this ability.)</p><p>---</p><p>Alignment unaligned; Languages Ape</p><p>Skills Athletics +10</p><p>Str 20; Dex 16; Wis 12</p><p>Con 16; Int 4; Cha 12</p><p></p><p></p><p><span style="font-size: 12px"><strong>CAVE APE--- Level 8 Lurker</strong></span></p><p>Medium natural beast--- XP 350</p><p>---</p><p>Initiative +9; Senses Perception +11, darkvision</p><p>HP 72; Bloodied 36</p><p>AC 20; Fortitude 22; Reflex 22; Will 18</p><p>Speed 7</p><p>---</p><p><strong>[Melee basic] Claw </strong>(standard; at will): +15 vs. AC; 2d8+5 damage. If the cave ape has combat advantage, it deals an extra 1d6 points of damage. </p><p></p><p><strong>Cave Sneak</strong> (move; at will; when no creatures have line of sight to the cave ape): The cave ape shifts 3 squares and gains +2 to AC and Reflex defenses until the start of its next turn.</p><p>---</p><p>Alignment unaligned; Languages Ape</p><p>Skills Perception +11, Stealth +14</p><p>Str 20; Dex 21; Wis 15</p><p>Con 18; Int 6; Cha 12</p><p></p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">WHITE APE--- Level 10 Soldier</span></strong></p><p>Large natural beast--- XP 350</p><p>---</p><p>Initiative +10; Senses Perception +x, special senses</p><p>HP 106; Bloodied 53</p><p>AC 23; Fortitude 25; Reflex 22; Will 19</p><p>Speed 7</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +17 vs. AC; 1d8+5 damage.</p><p><strong></strong></p><p><strong>[Melee] Rend</strong> (standard; at will): Reach 2; +17 vs. AC; 2d6+5 damage and target slides one square.</p><p></p><p><strong>Invigorating Roar </strong>(minor; encounter): The ape roars and beasts its chest. It spends a healing surge and regains an extra 1d6 hit points. (A white ape has one healing surge and regains 1d6+26 hit points when it uses this ability.)</p><p>---</p><p>Alignment unaligned; Languages Ape</p><p>Str 25; Dex 20; Wis 18</p><p>Con 18; Int 6; Cha 15</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>GIRALLON--- Level 19 Elite Soldier</strong></span></p><p>Large natural magical beast--- XP 2400</p><p>---</p><p>Initiative +17; Senses Perception +15</p><p>HP 360; Bloodied 180</p><p>AC 35; Fortitude 35; Reflex 31; Will 31</p><p>Saving Throws +2</p><p>Speed 8</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Smash</strong> (standard; at will): Reach 2; +35 vs. AC; 3d6+8 damage.</p><p></p><p><strong>[Melee] Double Smash</strong> (standard; at will): The girallon makes two smash attacks. </p><p><strong></strong></p><p><strong>[Melee] Rending Crush</strong> (standard; recharges when first bloodied): The girallon attempts to use all four of its arms in a combined rend and crush. Reach 2; +35 vs. AC; 4d10+7 damage and the target is stunned (save ends). </p><p></p><p><strong>Invigorating Roar</strong> (minor; encounter): The ape roars and beasts its chest. It spends a healing surge and regains an extra 1d6 hit points. (A girallon has two healing surges and regains 1d6+90 hit points when it uses this ability.)</p><p>---</p><p>Alignment unaligned; Languages Ape</p><p>Str 30; Dex 22; Wis 22</p><p>Con 20; Int 9; Cha 10</p></blockquote><p></p>
[QUOTE="the Jester, post: 4293847, member: 1210"] [SIZE=3][B]APE--- Level 2 Soldier[/B][/SIZE] Medium natural beast--- XP 125 --- Initiative +5; Senses Perception +x, special senses HP 40; Bloodied 20 AC 16; Fortitude 16; Reflex 14; Will 12 Speed 5, climb 4 --- [B][Melee basic] Claw[/B] (standard; at will): +9 vs. AC; 1d10+3 damage. [B] Invigorating Roar[/B] (minor; encounter): The ape roars and beasts its chest. It spends a healing surge and regains an extra 1d6 hit points. (A normal ape has one healing surge and regains 1d6+10 hit points when it uses this ability.) --- Alignment unaligned; Languages Ape Skills Athletics +10 Str 18; Dex 15; Wis 12 Con 16; Int 4; Cha 9 [SIZE=3][B]CARNIVOROUS APE--- Level 5 Brute[/B][/SIZE] Medium natural beast--- XP 200 --- Initiative +5; Senses Perception +3 HP 76; Bloodied 38 AC 15; Fortitude 19; Reflex 17; Will 15 Speed 6 --- [B][Melee basic] Bite[/B] (standard; at will): +8 vs. AC; 1d8+4 damage. [B][Melee] Wild Rend[/B] (standard; at will): The carnivorous ape lashes out with a flurry of claws and bites. +8 vs. AC; 2d8+4 damage and target slides 1 square. [B]Invigorating Roar[/B] (minor; encounter): The ape roars and beasts its chest. It spends a healing surge and regains an extra 1d6 hit points. (A normal ape has one healing surge and regains 1d6+19 hit points when it uses this ability.) --- Alignment unaligned; Languages Ape Skills Athletics +10 Str 20; Dex 16; Wis 12 Con 16; Int 4; Cha 12 [SIZE=3][B]CAVE APE--- Level 8 Lurker[/B][/SIZE] Medium natural beast--- XP 350 --- Initiative +9; Senses Perception +11, darkvision HP 72; Bloodied 36 AC 20; Fortitude 22; Reflex 22; Will 18 Speed 7 --- [B][Melee basic] Claw [/B](standard; at will): +15 vs. AC; 2d8+5 damage. If the cave ape has combat advantage, it deals an extra 1d6 points of damage. [B]Cave Sneak[/B] (move; at will; when no creatures have line of sight to the cave ape): The cave ape shifts 3 squares and gains +2 to AC and Reflex defenses until the start of its next turn. --- Alignment unaligned; Languages Ape Skills Perception +11, Stealth +14 Str 20; Dex 21; Wis 15 Con 18; Int 6; Cha 12 [B][SIZE=3]WHITE APE--- Level 10 Soldier[/SIZE][/B] Large natural beast--- XP 350 --- Initiative +10; Senses Perception +x, special senses HP 106; Bloodied 53 AC 23; Fortitude 25; Reflex 22; Will 19 Speed 7 --- [B][Melee basic] Bite[/B] (standard; at will): +17 vs. AC; 1d8+5 damage. [B] [Melee] Rend[/B] (standard; at will): Reach 2; +17 vs. AC; 2d6+5 damage and target slides one square. [B]Invigorating Roar [/B](minor; encounter): The ape roars and beasts its chest. It spends a healing surge and regains an extra 1d6 hit points. (A white ape has one healing surge and regains 1d6+26 hit points when it uses this ability.) --- Alignment unaligned; Languages Ape Str 25; Dex 20; Wis 18 Con 18; Int 6; Cha 15 [SIZE=3][B]GIRALLON--- Level 19 Elite Soldier[/B][/SIZE] Large natural magical beast--- XP 2400 --- Initiative +17; Senses Perception +15 HP 360; Bloodied 180 AC 35; Fortitude 35; Reflex 31; Will 31 Saving Throws +2 Speed 8 Action Points 1 --- [B][Melee basic] Smash[/B] (standard; at will): Reach 2; +35 vs. AC; 3d6+8 damage. [B][Melee] Double Smash[/B] (standard; at will): The girallon makes two smash attacks. [B] [Melee] Rending Crush[/B] (standard; recharges when first bloodied): The girallon attempts to use all four of its arms in a combined rend and crush. Reach 2; +35 vs. AC; 4d10+7 damage and the target is stunned (save ends). [B]Invigorating Roar[/B] (minor; encounter): The ape roars and beasts its chest. It spends a healing surge and regains an extra 1d6 hit points. (A girallon has two healing surges and regains 1d6+90 hit points when it uses this ability.) --- Alignment unaligned; Languages Ape Str 30; Dex 22; Wis 22 Con 20; Int 9; Cha 10 [/QUOTE]
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