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<blockquote data-quote="the Jester" data-source="post: 4297546" data-attributes="member: 1210"><p><strong>EDIT: Because there's an official version of these guys in 4e, unless someone specifically asks me to, I won't be updating them to MM3 standards.</strong></p><p></p><p><strong><span style="font-size: 12px">IXITXACHITL SCOUT--- Level 2 Skirmisher</span></strong></p><p>Medium natural magical beast (aquatic)--- XP 125</p><p>---</p><p>Initiative +7; Senses Perception +7; low-light vision</p><p>HP 36; Bloodied 18</p><p>AC 16; Fortitude 14; Reflex 16; Will 13</p><p>Speed swim 9</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +7 vs. AC; 1d10+3 damage.</p><p></p><p><strong>[Melee] Swimming Ravage</strong> (standard; at will): The ixitxachitl moves up to its swim speed. At any point along the path of its movement, it may make a single bite attack against an adjacent target. The ixitxachitl does not provoke opportunity attacks from the target of its swimming ravage via its movement this round.</p><p>---</p><p>Alignment chaotic evil; Languages Ixitxachitl</p><p>Skills Nature +7, Perception +7</p><p>Str 14; Dex 18; Wis 13</p><p>Con 12; Int 13; Cha 10</p><p></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>IXITXACHITL SAVAGER--- Level 2 Brute</strong></span></p><p>Medium natural magical beast (aquatic) XP 125</p><p>---</p><p>Initiative +3; Senses Perception +1; low-light vision</p><p>HP 46; Bloodied 23</p><p>AC 14; Fortitude 16; Reflex 14; Will 12</p><p>Speed swim 6</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +5 vs. AC; 2d6+3 damage.</p><p></p><p><strong>[Melee] Swimming Ravage</strong> (standard; at will): The ixitxachitl moves up to its swim speed. At any point along the path of its movement, it may make a single bite attack against an adjacent target. The ixitxachitl does not provoke opportunity attacks from the target of its swimming ravage via its movement this round.</p><p></p><p><strong>[Melee] Savage Threshing</strong> (standard; encounter): The ixitxachitl shifts three squares, all of which must be adjacent to its target. +5 vs. AC; 2d10+3 damage and target is dazed (save ends).</p><p>---</p><p>Alignment chaotic evil; Languages Ixitxachitl</p><p>Skills Intimidate +6</p><p>Str 18; Dex 15; Wis 10</p><p>Con 16; Int 10; Cha 10</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>IXITXACHITL SHOCKER--- Level 2 Artillery</strong></span></p><p>Medium natural magical beast (aquatic)--- XP 125</p><p>---</p><p>Initiative +5; Senses Perception +1; low-light vision</p><p>HP 33; Bloodied 16</p><p>AC 13; Fortitude 13; Reflex 15; Will 11</p><p>Speed swim 6</p><p>---</p><p><strong>[Melee basic] Bite </strong>(standard; at will): +8 vs. AC; 1d6+3 damage.</p><p></p><p><strong>[Melee] Swimming Ravage</strong> (standard; at will): The ixitxachitl moves up to its swim speed. At any point along the path of its movement, it may make a single bite attack against an adjacent target. The ixitxachitl does not provoke opportunity attacks from the target of its swimming ravage via its movement this round.</p><p></p><p><strong>[Area] Shocking Burst</strong> (standard; at will) <strong>Lightning:</strong> Burst 1 within 10; +5 vs. Reflex; 1d6+3 lightning damage.</p><p>---</p><p>Alignment chaotic evil; Languages Ixitxachitl</p><p>Skills Nature +6</p><p>Str 11; Dex 18; Wis 10</p><p>Con 14; Int 10; Cha 10</p><p></p><p></p><p><span style="font-size: 12px"><strong>IXITXACHITL VAMPIRE--- Level 4 Soldier</strong></span></p><p>Medium natural magical beast (aquatic)--- XP 175</p><p>---</p><p>Initiative +10; Senses Perception +2; darkvision</p><p>HP 54; Bloodied 27</p><p>AC 20; Fortitude 17; Reflex 16; Will 18</p><p>Resist necrotic 10; Vulnerable radiant 5</p><p>Speed swim 6</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +11 vs. AC; 1d12+4 damage and target is grabbed (until escape) (plus see Blood Drain).</p><p></p><p><strong>[Melee] Blood Drain</strong> (standard; recharges when an adjacent creature becomes bloodied) <strong>Healing:</strong> Only against a creature that the ixitxachitl vampire has grabbed; +9 vs. Fortitude; 2d8+4 damage plus ongoing 5 necrotic damage (save ends) and the ixitxachitl vampire regains 13 hit points. </p><p>---</p><p>Alignment chaotic evil; Languages Ixitxachitl</p><p>Skills Nature +6</p><p>Str 17; Dex 16; Wis 10</p><p>Con 14; Int 15; Cha 19</p><p></p><p></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>VOICE OF DEMOGORGON--- Level 8 Elite Artillery (Leader)</strong></span></p><p>Medium natural magical beast (aquatic)--- XP 700</p><p>---</p><p>Initiative +6; Senses Perception +7, darkvision</p><p>Demogorgon’s Favor aura 6; all allies in the aura get +3 on all damage rolls</p><p>HP 146; Bloodied 73</p><p>AC 22; Fortitude 22; Reflex 20; Will 21</p><p>Saving Throws +2</p><p>Speed swim 6</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +15 vs. AC; 1d8+5.</p><p></p><p><strong>[Ranged] Mental Scream</strong> (standard; at will) <strong>Necrotic, Psychic:</strong> Range 12; +13 vs. Will; 2d8+5 necrotic and psychic damage.</p><p></p><p><strong>[Ranged] Bolt of Madness</strong> (standard; at will) <strong>Psychic:</strong> Range 8; +13 vs. Will; target is immobilized and dazed (save ends).</p><p><strong></strong></p><p><strong>Dual Actions:</strong> Every round, the Voice of Demogorgon may take one extra standard action.</p><p>---</p><p>Alignment chaotic evil; Languages Ixitxachitl</p><p>Skills Religion +14</p><p>Str 21; Dex 15; Wis 16</p><p>Con 19; Int 20; Cha 18</p></blockquote><p></p>
[QUOTE="the Jester, post: 4297546, member: 1210"] [B]EDIT: Because there's an official version of these guys in 4e, unless someone specifically asks me to, I won't be updating them to MM3 standards.[/B] [B][SIZE=3]IXITXACHITL SCOUT--- Level 2 Skirmisher[/SIZE][/B] Medium natural magical beast (aquatic)--- XP 125 --- Initiative +7; Senses Perception +7; low-light vision HP 36; Bloodied 18 AC 16; Fortitude 14; Reflex 16; Will 13 Speed swim 9 --- [B][Melee basic] Bite[/B] (standard; at will): +7 vs. AC; 1d10+3 damage. [B][Melee] Swimming Ravage[/B] (standard; at will): The ixitxachitl moves up to its swim speed. At any point along the path of its movement, it may make a single bite attack against an adjacent target. The ixitxachitl does not provoke opportunity attacks from the target of its swimming ravage via its movement this round. --- Alignment chaotic evil; Languages Ixitxachitl Skills Nature +7, Perception +7 Str 14; Dex 18; Wis 13 Con 12; Int 13; Cha 10 [SIZE=3] [B]IXITXACHITL SAVAGER--- Level 2 Brute[/B][/SIZE] Medium natural magical beast (aquatic) XP 125 --- Initiative +3; Senses Perception +1; low-light vision HP 46; Bloodied 23 AC 14; Fortitude 16; Reflex 14; Will 12 Speed swim 6 --- [B][Melee basic] Bite[/B] (standard; at will): +5 vs. AC; 2d6+3 damage. [B][Melee] Swimming Ravage[/B] (standard; at will): The ixitxachitl moves up to its swim speed. At any point along the path of its movement, it may make a single bite attack against an adjacent target. The ixitxachitl does not provoke opportunity attacks from the target of its swimming ravage via its movement this round. [B][Melee] Savage Threshing[/B] (standard; encounter): The ixitxachitl shifts three squares, all of which must be adjacent to its target. +5 vs. AC; 2d10+3 damage and target is dazed (save ends). --- Alignment chaotic evil; Languages Ixitxachitl Skills Intimidate +6 Str 18; Dex 15; Wis 10 Con 16; Int 10; Cha 10 [SIZE=3][B]IXITXACHITL SHOCKER--- Level 2 Artillery[/B][/SIZE] Medium natural magical beast (aquatic)--- XP 125 --- Initiative +5; Senses Perception +1; low-light vision HP 33; Bloodied 16 AC 13; Fortitude 13; Reflex 15; Will 11 Speed swim 6 --- [B][Melee basic] Bite [/B](standard; at will): +8 vs. AC; 1d6+3 damage. [B][Melee] Swimming Ravage[/B] (standard; at will): The ixitxachitl moves up to its swim speed. At any point along the path of its movement, it may make a single bite attack against an adjacent target. The ixitxachitl does not provoke opportunity attacks from the target of its swimming ravage via its movement this round. [B][Area] Shocking Burst[/B] (standard; at will) [B]Lightning:[/B] Burst 1 within 10; +5 vs. Reflex; 1d6+3 lightning damage. --- Alignment chaotic evil; Languages Ixitxachitl Skills Nature +6 Str 11; Dex 18; Wis 10 Con 14; Int 10; Cha 10 [SIZE=3][B]IXITXACHITL VAMPIRE--- Level 4 Soldier[/B][/SIZE] Medium natural magical beast (aquatic)--- XP 175 --- Initiative +10; Senses Perception +2; darkvision HP 54; Bloodied 27 AC 20; Fortitude 17; Reflex 16; Will 18 Resist necrotic 10; Vulnerable radiant 5 Speed swim 6 --- [B][Melee basic] Bite[/B] (standard; at will): +11 vs. AC; 1d12+4 damage and target is grabbed (until escape) (plus see Blood Drain). [B][Melee] Blood Drain[/B] (standard; recharges when an adjacent creature becomes bloodied) [B]Healing:[/B] Only against a creature that the ixitxachitl vampire has grabbed; +9 vs. Fortitude; 2d8+4 damage plus ongoing 5 necrotic damage (save ends) and the ixitxachitl vampire regains 13 hit points. --- Alignment chaotic evil; Languages Ixitxachitl Skills Nature +6 Str 17; Dex 16; Wis 10 Con 14; Int 15; Cha 19 [SIZE=3] [B]VOICE OF DEMOGORGON--- Level 8 Elite Artillery (Leader)[/B][/SIZE] Medium natural magical beast (aquatic)--- XP 700 --- Initiative +6; Senses Perception +7, darkvision Demogorgon’s Favor aura 6; all allies in the aura get +3 on all damage rolls HP 146; Bloodied 73 AC 22; Fortitude 22; Reflex 20; Will 21 Saving Throws +2 Speed swim 6 Action Points 1 --- [B][Melee basic] Bite[/B] (standard; at will): +15 vs. AC; 1d8+5. [B][Ranged] Mental Scream[/B] (standard; at will) [B]Necrotic, Psychic:[/B] Range 12; +13 vs. Will; 2d8+5 necrotic and psychic damage. [B][Ranged] Bolt of Madness[/B] (standard; at will) [B]Psychic:[/B] Range 8; +13 vs. Will; target is immobilized and dazed (save ends). [B] Dual Actions:[/B] Every round, the Voice of Demogorgon may take one extra standard action. --- Alignment chaotic evil; Languages Ixitxachitl Skills Religion +14 Str 21; Dex 15; Wis 16 Con 19; Int 20; Cha 18 [/QUOTE]
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