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<blockquote data-quote="the Jester" data-source="post: 4311010" data-attributes="member: 1210"><p>Revised substantially, with several new varieties (including the swarm of mephits) <a href="http://www.enworld.org/forum/6057315-post60.html" target="_blank">here.</a></p><p></p><p><span style="font-size: 18px"><strong>MEPHITS</strong></span></p><p> </p><p>Mephits are small winged figures from the Elemental Chaos. Smaller than a halfling or gnome, mephits are often composed largely of one substance or another, though some are a strange mixture of materials. They tend to be short-lived, and some say that the Elemental Chaos actually generates mephits spontaneously.</p><p></p><p><span style="font-size: 12px"><strong>STEAM MEPHIT--- Level 2 Artillery</strong></span></p><p>Small elemental humanoid (fire, water)--- XP 125</p><p>---</p><p>Initiative +4; Senses Perception +0</p><p>HP 29; Bloodied 14</p><p>AC 14; Fortitude 12; Reflex 16; Will 11</p><p>Resist fire 10</p><p>Speed 4, fly 6</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will) <strong>Fire:</strong> +7 vs. AC; 1d6-2 damage plus 1d6 fire damage.</p><p></p><p><strong>[Ranged] Scalding Splash</strong> (standard; at will) <strong>Fire, Water:</strong> Range 5; +7 vs. Reflex; 1d10+3 fire damage (from scalding water).</p><p></p><p><strong>Steam Cloud</strong> (minor; recharges when first bloodied) <strong>Water:</strong> The steam mephit gives off a mass of steam that obscures vision. Close burst 2; creates a zone within which all creatures gain concealment.</p><p>---</p><p>Alignment evil; Languages Primordial</p><p>Str 6; Dex 17; Wis 9</p><p>Con 11; Int 10; Cha 9</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>MUD MEPHIT--- Level 2 Brute</strong></span></p><p>Small elemental humanoid (earth, water)--- XP 125</p><p>---</p><p>Initiative +1; Senses Perception +0</p><p>HP 48; Bloodied 24</p><p>AC 14; Fortitude 16; Reflex 12; Will 11</p><p>Speed 4</p><p>---</p><p><strong>[Melee basic] Mud Strike</strong> (standard; at will): +5 vs. AC; 2d6+3 damage, plus target is slowed (save ends).</p><p></p><p><strong>[Melee] Stifling Strike</strong> (standard; encounter): +5 vs. AC; 3d8+3 damage, plus target is immobilized (first save: target is slowed; second save ends).</p><p>---</p><p>Alignment evil; Languages Primordial</p><p>Str 14; Dex 11; Wis 9</p><p>Con 18; Int 7; Cha 9</p><p></p><p></p><p><span style="font-size: 12px"><strong>SALT MEPHIT--- Level 2 Controller</strong></span></p><p>Small elemental humanoid (earth, water)--- XP 125</p><p>---</p><p>Initiative +1; Senses Perception +0</p><p>HP 38; Bloodied 19</p><p>AC 16; Fortitude 14; Reflex 14; Will 14</p><p>Speed 4</p><p>---</p><p><strong>[Melee basic] Salty Claw</strong> (standard; at will): +7 vs. AC; 1d6+3 damage (1d6+8 if target is bloodied). </p><p></p><p><strong>[Area] Salt Detonation</strong> (standard; recharge 5 6): Burst 3 within 9; +4 vs. Fortitude; Hit: 1d10+3 damage (2d10+3 against a bloodied opponent). Effect: Creates a zone of difficult terrain that lasts until cleared away.</p><p>---</p><p>Alignment evil; Languages Primordial</p><p>Str 14; Dex 11; Wis 9</p><p>Con 14; Int 13; Cha 13</p></blockquote><p></p>
[QUOTE="the Jester, post: 4311010, member: 1210"] Revised substantially, with several new varieties (including the swarm of mephits) [URL="http://www.enworld.org/forum/6057315-post60.html"]here.[/URL] [SIZE=5][B]MEPHITS[/B][/SIZE] Mephits are small winged figures from the Elemental Chaos. Smaller than a halfling or gnome, mephits are often composed largely of one substance or another, though some are a strange mixture of materials. They tend to be short-lived, and some say that the Elemental Chaos actually generates mephits spontaneously. [SIZE=3][B]STEAM MEPHIT--- Level 2 Artillery[/B][/SIZE] Small elemental humanoid (fire, water)--- XP 125 --- Initiative +4; Senses Perception +0 HP 29; Bloodied 14 AC 14; Fortitude 12; Reflex 16; Will 11 Resist fire 10 Speed 4, fly 6 --- [B][Melee basic] Claw[/B] (standard; at will) [B]Fire:[/B] +7 vs. AC; 1d6-2 damage plus 1d6 fire damage. [B][Ranged] Scalding Splash[/B] (standard; at will) [B]Fire, Water:[/B] Range 5; +7 vs. Reflex; 1d10+3 fire damage (from scalding water). [B]Steam Cloud[/B] (minor; recharges when first bloodied) [B]Water:[/B] The steam mephit gives off a mass of steam that obscures vision. Close burst 2; creates a zone within which all creatures gain concealment. --- Alignment evil; Languages Primordial Str 6; Dex 17; Wis 9 Con 11; Int 10; Cha 9 [SIZE=3][B]MUD MEPHIT--- Level 2 Brute[/B][/SIZE] Small elemental humanoid (earth, water)--- XP 125 --- Initiative +1; Senses Perception +0 HP 48; Bloodied 24 AC 14; Fortitude 16; Reflex 12; Will 11 Speed 4 --- [B][Melee basic] Mud Strike[/B] (standard; at will): +5 vs. AC; 2d6+3 damage, plus target is slowed (save ends). [B][Melee] Stifling Strike[/B] (standard; encounter): +5 vs. AC; 3d8+3 damage, plus target is immobilized (first save: target is slowed; second save ends). --- Alignment evil; Languages Primordial Str 14; Dex 11; Wis 9 Con 18; Int 7; Cha 9 [SIZE=3][B]SALT MEPHIT--- Level 2 Controller[/B][/SIZE] Small elemental humanoid (earth, water)--- XP 125 --- Initiative +1; Senses Perception +0 HP 38; Bloodied 19 AC 16; Fortitude 14; Reflex 14; Will 14 Speed 4 --- [B][Melee basic] Salty Claw[/B] (standard; at will): +7 vs. AC; 1d6+3 damage (1d6+8 if target is bloodied). [B][Area] Salt Detonation[/B] (standard; recharge 5 6): Burst 3 within 9; +4 vs. Fortitude; Hit: 1d10+3 damage (2d10+3 against a bloodied opponent). Effect: Creates a zone of difficult terrain that lasts until cleared away. --- Alignment evil; Languages Primordial Str 14; Dex 11; Wis 9 Con 14; Int 13; Cha 13 [/QUOTE]
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