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2nd nostalgia threads--homage or blatant name-grabbing?
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<blockquote data-quote="Nisarg" data-source="post: 1955117" data-attributes="member: 19893"><p>The current version of Gamma World has little or nothing to do with the older gamma world editions. I can only conclude that the writers of GW either didn't actually bother to read earlier editions, and knew nothing about what the fan expectations were, or just didn't care and decided to piss on the history and the fanbase.</p><p></p><p>The current GW is basically an eco-morality tale with a very serious tone, with a highly detailed (to the point of dullness) backstory that goes into grueling detail about the specific nature of the apocalypse. Gamewise it has very few mutations, and none of the randomness or joie de vivre that the old GW rules and settings used to have. It has lots of rules about sociological concepts of community (based of course on certain premises promoting the authors particular views).</p><p></p><p>So instead of wandering around a post-apocalyptic wasteland destroying mutants to gain ancient artifacts, or leading an army against a cryptic alliance set on destroying the last bastion of civilization, it appears that in the d20 "gamma world" pcs are mostly expected to sit around decyphering little pieces of info about how nanobots destroyed the environment and grow carrots in an anarcho-communal kibbutz while bemoaning how man's foolishness led to the collapse of our fragile ecology.</p><p></p><p>In other words, its not Gamma World at all. Its at best a blatant effort to make profits by stealing the name of a classic game that has nothing to do with the modern version (aside from the fact that both are post-apocalyptic, but are completely different otherwise); and at worst it is an attempt by pseudo-intellectuals to attack the fans of a well-loved game that the author clearly despised, by trying to "educate" them on the correct way to roleplay, which is certainly not that "fun" gaming that the classic gamma world involves.</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1955117, member: 19893"] The current version of Gamma World has little or nothing to do with the older gamma world editions. I can only conclude that the writers of GW either didn't actually bother to read earlier editions, and knew nothing about what the fan expectations were, or just didn't care and decided to piss on the history and the fanbase. The current GW is basically an eco-morality tale with a very serious tone, with a highly detailed (to the point of dullness) backstory that goes into grueling detail about the specific nature of the apocalypse. Gamewise it has very few mutations, and none of the randomness or joie de vivre that the old GW rules and settings used to have. It has lots of rules about sociological concepts of community (based of course on certain premises promoting the authors particular views). So instead of wandering around a post-apocalyptic wasteland destroying mutants to gain ancient artifacts, or leading an army against a cryptic alliance set on destroying the last bastion of civilization, it appears that in the d20 "gamma world" pcs are mostly expected to sit around decyphering little pieces of info about how nanobots destroyed the environment and grow carrots in an anarcho-communal kibbutz while bemoaning how man's foolishness led to the collapse of our fragile ecology. In other words, its not Gamma World at all. Its at best a blatant effort to make profits by stealing the name of a classic game that has nothing to do with the modern version (aside from the fact that both are post-apocalyptic, but are completely different otherwise); and at worst it is an attempt by pseudo-intellectuals to attack the fans of a well-loved game that the author clearly despised, by trying to "educate" them on the correct way to roleplay, which is certainly not that "fun" gaming that the classic gamma world involves. Nisarg [/QUOTE]
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