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2nd Trivia Quiz on 5e Dungeons&Dragons
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<blockquote data-quote="Pauper" data-source="post: 6772059" data-attributes="member: 17607"><p>9/10, because I was marked incorrect on the cantrip question.</p><p></p><p>I'll agree with the reasoning that the generic 'you can retrain spells on your spells known list' doesn't work with cantrips because cantrips don't use spell slots. I thought that bards who gain cantrips via their Magical Secrets class feature could replace the cantrips learned that way, but on reviewing the class feature in the PH, no such exception is listed; a bard would replace spells gained by Magical Secrets using the general rule listed under the bard class, which, by the reasoning above, prohibits replacing cantrips.</p><p></p><p>There is, however, a way to replace a cantrip, though it uses only optional rules. Take the Magic Initiate feat, choosing cleric and select two cantrips. Then retrain the feat, choosing Magic Initiate again but choosing warlock as the class instead. You must replace your cantrips for this feat, as no cleric cantrip appears on the warlock cantrip list (and vice versa). (Both feats and retraining are optional rules, though commonly used -- both are used in the Adventurers League organized play campaign, for instance.) Although Spell Sniper does also allow the choice of a cantrip, that feat tells you to choose the cantrip directly rather than choosing a class from which to select your cantrip -- as such, a DM could rule that 'retraining' Spell Sniper for Spell Sniper would not allow you to change your cantrip choice, as the 'new' feat is functionally identical to the 'old' feat, which is not the case in the Magic Initiate example. Likewise, if you choose to retrain Magic Initiate (cleric) for Magic Initiate (druid), a DM might rule that you must keep any cantrips that appear on both lists -- choosing mutually exclusive cantrip lists forces a change.</p><p></p><p>I'm counting my score as 9.5 out of 10. ; )</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6772059, member: 17607"] 9/10, because I was marked incorrect on the cantrip question. I'll agree with the reasoning that the generic 'you can retrain spells on your spells known list' doesn't work with cantrips because cantrips don't use spell slots. I thought that bards who gain cantrips via their Magical Secrets class feature could replace the cantrips learned that way, but on reviewing the class feature in the PH, no such exception is listed; a bard would replace spells gained by Magical Secrets using the general rule listed under the bard class, which, by the reasoning above, prohibits replacing cantrips. There is, however, a way to replace a cantrip, though it uses only optional rules. Take the Magic Initiate feat, choosing cleric and select two cantrips. Then retrain the feat, choosing Magic Initiate again but choosing warlock as the class instead. You must replace your cantrips for this feat, as no cleric cantrip appears on the warlock cantrip list (and vice versa). (Both feats and retraining are optional rules, though commonly used -- both are used in the Adventurers League organized play campaign, for instance.) Although Spell Sniper does also allow the choice of a cantrip, that feat tells you to choose the cantrip directly rather than choosing a class from which to select your cantrip -- as such, a DM could rule that 'retraining' Spell Sniper for Spell Sniper would not allow you to change your cantrip choice, as the 'new' feat is functionally identical to the 'old' feat, which is not the case in the Magic Initiate example. Likewise, if you choose to retrain Magic Initiate (cleric) for Magic Initiate (druid), a DM might rule that you must keep any cantrips that appear on both lists -- choosing mutually exclusive cantrip lists forces a change. I'm counting my score as 9.5 out of 10. ; ) -- Pauper [/QUOTE]
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