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2nd world war
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<blockquote data-quote="Aaron2" data-source="post: 1729907" data-attributes="member: 1436"><p>There was Wierd Wars 2 published by Pinnacle early in the d20 era. It wasn't too bad although some of the rules are shaky. It was originally Europe but there were a bunch of supplements dealing with air combat, Russian and the Pacific. The air combat rules were supposed to be pretty good but I never actually saw that book. Even though the book stressed supernatural ("wierd") stuff, that part of the game was fairly easy to ignore.</p><p></p><p>V for Victory was a WW2 mini game in Dungeon magazine. It was mostly crunch with classes, skill, and weapon lists. No vehicle rules.</p><p></p><p>Hell on Earth (from Bloodstone Press) was a d20 Modern PDF set in WW2. Much of it focused on non-military matters with classes for spies, "resistance", and occult dudes.</p><p></p><p>Finally, WW2 Heroes was a military based d20 Modern PDF. </p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1729907, member: 1436"] There was Wierd Wars 2 published by Pinnacle early in the d20 era. It wasn't too bad although some of the rules are shaky. It was originally Europe but there were a bunch of supplements dealing with air combat, Russian and the Pacific. The air combat rules were supposed to be pretty good but I never actually saw that book. Even though the book stressed supernatural ("wierd") stuff, that part of the game was fairly easy to ignore. V for Victory was a WW2 mini game in Dungeon magazine. It was mostly crunch with classes, skill, and weapon lists. No vehicle rules. Hell on Earth (from Bloodstone Press) was a d20 Modern PDF set in WW2. Much of it focused on non-military matters with classes for spies, "resistance", and occult dudes. Finally, WW2 Heroes was a military based d20 Modern PDF. Aaron [/QUOTE]
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