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<blockquote data-quote="billd91" data-source="post: 1732120" data-attributes="member: 3400"><p>One thing about WWII RPGs is to think about how to set up good, compelling adventure hooks that still allow the players to do much of whatever they want. Some players thrive on the military-style chain of command "Your mission is..." types of games. Others don't. Now it might be that the latter types of players won't want to play a WWII game anyway, but in case they are still interested, come up with character archetypes and hooks for civilian PCs as well as military: partisans, spies, locals working with OSS operatives, and so on.</p><p></p><p>Clearly, commando style adventures will fit in quite nicely as well as odd-squad level missions like in Saving Pvt. Ryan. For some further ideas, check out some of the histories of small commando groups like the SAS missions in North Africa. That should produce some good ideas.</p></blockquote><p></p>
[QUOTE="billd91, post: 1732120, member: 3400"] One thing about WWII RPGs is to think about how to set up good, compelling adventure hooks that still allow the players to do much of whatever they want. Some players thrive on the military-style chain of command "Your mission is..." types of games. Others don't. Now it might be that the latter types of players won't want to play a WWII game anyway, but in case they are still interested, come up with character archetypes and hooks for civilian PCs as well as military: partisans, spies, locals working with OSS operatives, and so on. Clearly, commando style adventures will fit in quite nicely as well as odd-squad level missions like in Saving Pvt. Ryan. For some further ideas, check out some of the histories of small commando groups like the SAS missions in North Africa. That should produce some good ideas. [/QUOTE]
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