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2nd world war
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<blockquote data-quote="Aaron2" data-source="post: 1744479" data-attributes="member: 1436"><p>Its not your fault, but you can't really do WW2 tanks justice with just one armor value (hardness). For example, the Panther has huge armor up front but is less protected on its sides and rear than a Sherman. </p><p></p><p></p><p></p><p>I've got some problems with your gun stats, especially where two weapons firing the same ammo do different damages. For example, why does the MP38 do 2d10 when the Sten, which also first the 9mm parabellum, only does 2d6 (along with all 9mm pistols)? Why does the M1 Garand do 2d10 when the Springfield does 2d8 and has a higher muzzle velcocity? Why does the MP44 out damage the Kar98 when it fires a special reduced charge round? Also, in d20M, all weapons need to do two dice of damage; you've got some pistols doing 1d10 or 1d12. I, personally, hate this rule but its needed because of the way d20M does Burst Fire.</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1744479, member: 1436"] Its not your fault, but you can't really do WW2 tanks justice with just one armor value (hardness). For example, the Panther has huge armor up front but is less protected on its sides and rear than a Sherman. I've got some problems with your gun stats, especially where two weapons firing the same ammo do different damages. For example, why does the MP38 do 2d10 when the Sten, which also first the 9mm parabellum, only does 2d6 (along with all 9mm pistols)? Why does the M1 Garand do 2d10 when the Springfield does 2d8 and has a higher muzzle velcocity? Why does the MP44 out damage the Kar98 when it fires a special reduced charge round? Also, in d20M, all weapons need to do two dice of damage; you've got some pistols doing 1d10 or 1d12. I, personally, hate this rule but its needed because of the way d20M does Burst Fire. Aaron [/QUOTE]
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