[3.0] Can Meteor Swarm do 48d6?

TuDogz

First Post
My cooling corpse wants to know:

If I am in the direct path of a meteor swarm and the targeted impact point is the wall 4 feet behind me do I take damage as follows?

24d6 - no save for being in the path.

plus

24d6 - save for half (number of saves and dice per save dependant upon the number of meteors, let's say 4 meteors for this example since they all have an overlap point in the center)
 
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No.


You can take 32d6 if targetted possibly more if one or more of the meteors criticles you... shudder. This is all no save I believe.
 

in 3.0 the spheres only burst into fireballs if they reach their intended destination, if a character is in the line, they are instead hit with all the spheres, causing 24d6 no save.

you have a spell that can deal alot of damage to a large area (and is somewhat shapeable) or massive damage to just one target. One of the Wizards in my campaign really liked doing this to his enemies.

EDIT: 3.5 changed this, I can look it up if you want.


RX
 
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No thanks. We are using 3.0.

quote:
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in 3.0 the spheres only burst into fireballs if they reach their intended destination, if a character is in the line, they are instead hit with all the spheres, causing 24d6 no save.
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That is basically the question though , if some sap like me takes the 24d6 does that prevent the swarm from continuing on through to its final location.

Obviously, if it does continue this makes it the most devasting spell in the book. Set up a little co-linearity and BAM everyone takes 24d6 and the guy at the back gets to hop around to avoid some additional fireball damage.
 


TuDogz said:
No thanks. We are using 3.0.

I can only recommend that you use the 3.5 version of meteor swarm. It's much better IMO

As for 3.0 Meteor Swarm: If you stand in the path of the meteors you'll be hit with 24d6 (no save) and the meteors pass right on. On their destination, they explode in the discribed pattern with the indicated number of d6. I don't think you're subject to that after you took a direct hit, but it could be interpreted this way.

Therefore use the 3.5 version (take it from the SRD): 4 6d6 fireballs with a radius of 40 feet. You can place them in any way you want (even interposed - in this case, you must make saving throws for each meteor that hit you). You can also attack someone with the meteors by making a ranged touch attack. If you hit, the target takes 2d6 bludgeoning damage and gets no save against that meteor.
 

KaeYoss said:

As for 3.0 Meteor Swarm: If you stand in the path of the meteors you'll be hit with 24d6 (no save) and the meteors pass right on. On their destination, they explode in the discribed pattern with the indicated number of d6.


They don't pass right through you though. If they hit someone on the way out, thats it. The spell description states:

"Any creature in the straight-line path of these spheres is struck by each one and takes 24d6 points of damage (no save).
If the spheres reach their destination each bursts like a fireball in a spread."

Note the 'if'. While I normally hate nitpicking over a single word, this one is important, because if it weren't there you would have a spell that almost doubled in damage in almost all occasions that a wizard would cast it, or more if you could 'line up' multiple targets.


RX
 

As a sorcerer who LOVED this spell when I was playing in a High Level campaing it was great. The meteors do one of two things; They either hit ONE target for 24d6 (no save) or they get to some point in space and explode into several bursts doing said 24d6 save for half.

As for Meteor Swarm doing 48d6 points of damage the only way I know how to use this is by using feats Energy Substitution (Acid) and Energy Admixture (sonic) then have your character be a
Sorc 5/Incantatrix 10/Archmage 5. Then you can twice per day ( I think it is twice might be three time) cast a FREE Energy Admixture Acid/Sonic Meteor Swarm and hit one person. Hopefully you make it through thier SR and then they take 48d6 points of damage. I so LOVED this spell and my DM so HATED this spell and well he also hated my Chained Finger of Death too, but that is another story. Also with the brokeness of the Incatatrix and Archmage my saves were about a 42 for the 9th level Meteor Swarm.

So in the scenario you presented you would only take 24d6 points of damage wih no save and no one else would take any damage.
 

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