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3.0 Combat Basics questions
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2017461" data-attributes="member: 23094"><p>I believe the text is being misapplied.</p><p></p><p>Specifically, everything that happens during a round is happening more or less simultaneously <em>from a cinematic perspective</em>.</p><p></p><p>As in, the fighter doesn't move up to the wizard, swing once, and then sit around for 6 seconds while the wizard backs off and casts a spell, etc.</p><p></p><p><em>Cinematically,</em> the fighter charges the wizard, swinging his sword about, while the wizard rolls out of the way, lobbing a fireball over his head to scorch the orcs behind him, etc. It's all simultaneous.</p><p></p><p><em>Mechanically</em>, no action is ever resolved mid-die roll through another action. One thing always happens before another. An AoO <em>mechanically</em> takes place before the action that inspired it, even though <em>cinematically</em> it takes place simultaneously.</p><p></p><p>From a recent thread, an action readied to disrupt spellcasting looks mechanically like:</p><p></p><p>Wizard: "..."</p><p>Archer: *shoots an arrow, hits*</p><p>Wizard: *makes Concentration check, pulls components, points* "<em>Calabraxes zathra!</em>"</p><p>Crackling Evil Ray: *arcs to archer*</p><p>Archer: *dissolves in a puddle of goo*</p><p></p><p>Cinematically, however, it looks like:</p><p></p><p>Wizard: *pulls components, points* "<em>Calabraxes ...</em>"</p><p>Archer: *shoots an arrow, hits*</p><p>Wizard: *makes Concentration check, maintains point* "<em> ... zathra!</em>"</p><p>Crackling Evil Ray: *arcs to archer*</p><p>Archer: *dissolves in a puddle of goo*</p><p></p><p>EDIT:</p><p></p><p>Also, check your DMG. There's a section in there discussing Tordek the dwarf triggering a trap during combat, and when in the round the DM should apply the effects.</p><p></p><p>I believe the section is called, "Simultaneous Actions." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2017461, member: 23094"] I believe the text is being misapplied. Specifically, everything that happens during a round is happening more or less simultaneously [i]from a cinematic perspective[/i]. As in, the fighter doesn't move up to the wizard, swing once, and then sit around for 6 seconds while the wizard backs off and casts a spell, etc. [i]Cinematically,[/i] the fighter charges the wizard, swinging his sword about, while the wizard rolls out of the way, lobbing a fireball over his head to scorch the orcs behind him, etc. It's all simultaneous. [i]Mechanically[/i], no action is ever resolved mid-die roll through another action. One thing always happens before another. An AoO [i]mechanically[/i] takes place before the action that inspired it, even though [i]cinematically[/i] it takes place simultaneously. From a recent thread, an action readied to disrupt spellcasting looks mechanically like: Wizard: "..." Archer: *shoots an arrow, hits* Wizard: *makes Concentration check, pulls components, points* "[i]Calabraxes zathra![/i]" Crackling Evil Ray: *arcs to archer* Archer: *dissolves in a puddle of goo* Cinematically, however, it looks like: Wizard: *pulls components, points* "[i]Calabraxes ...[/i]" Archer: *shoots an arrow, hits* Wizard: *makes Concentration check, maintains point* "[i] ... zathra![/i]" Crackling Evil Ray: *arcs to archer* Archer: *dissolves in a puddle of goo* EDIT: Also, check your DMG. There's a section in there discussing Tordek the dwarf triggering a trap during combat, and when in the round the DM should apply the effects. I believe the section is called, "Simultaneous Actions." :) [/QUOTE]
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