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[3.0]compare these two clerics (power-wise)
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<blockquote data-quote="reapersaurus" data-source="post: 1053712" data-attributes="member: 1194"><p>ashockney and Darklone - this isn't worth spending much time on, but what you just described (other than the saves) doesn't show how a cleric/Pal mix is better for a tank than a Ftr/Clr.</p><p></p><p>Trust me, I know paladins and how they multiclass with Clerics as opposed to Fighter/Clr.</p><p>Other than higher saves (which arguably is not a tanks function), a Ftr/Clr is better in every way.</p><p></p><p>Let's look at how a Pal/Clr is worse than a Ftr/Clr</p><p>* AC, Pal is worse, due to DEX being one of the only dump stats for a Pal. Straight Clr is best due to buffing and armor spells. Ftr has extra feats to improve AC.</p><p>* HP's, a Pal is worse than a Ftr, due to Ftr being able to use a better attribute score for CON. Clr has MUCH more healing than Pal, so Lay on Hands is almost useless in this comparison.</p><p>* Both can use heavy armor.</p><p>* Divine Might is not a Paladin-only feat. Why do people continue to connect the two? Divine Might rocks for a Clr/Ftr, and the Ftr actually has the extra feats to spend.</p><p></p><p>So this is what I knew when you said "Clr/Pal makes a good tank."</p><p>You can see why I pointed out their lack of synergy between the 2 for that intended purpose.</p><p></p><p>Now that that's clear, we return you to our regularly scheduled thread, about melee vs ranged clerics in 3.0/3.5. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="reapersaurus, post: 1053712, member: 1194"] ashockney and Darklone - this isn't worth spending much time on, but what you just described (other than the saves) doesn't show how a cleric/Pal mix is better for a tank than a Ftr/Clr. Trust me, I know paladins and how they multiclass with Clerics as opposed to Fighter/Clr. Other than higher saves (which arguably is not a tanks function), a Ftr/Clr is better in every way. Let's look at how a Pal/Clr is worse than a Ftr/Clr * AC, Pal is worse, due to DEX being one of the only dump stats for a Pal. Straight Clr is best due to buffing and armor spells. Ftr has extra feats to improve AC. * HP's, a Pal is worse than a Ftr, due to Ftr being able to use a better attribute score for CON. Clr has MUCH more healing than Pal, so Lay on Hands is almost useless in this comparison. * Both can use heavy armor. * Divine Might is not a Paladin-only feat. Why do people continue to connect the two? Divine Might rocks for a Clr/Ftr, and the Ftr actually has the extra feats to spend. So this is what I knew when you said "Clr/Pal makes a good tank." You can see why I pointed out their lack of synergy between the 2 for that intended purpose. Now that that's clear, we return you to our regularly scheduled thread, about melee vs ranged clerics in 3.0/3.5. ;) [/QUOTE]
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[3.0]compare these two clerics (power-wise)
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