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General Tabletop Discussion
D&D Older Editions
3.0 Enlarge and Expansion Question
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<blockquote data-quote="Bestbake" data-source="post: 9117764" data-attributes="member: 7040898"><p>Hey everyone <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm still super keen on my 3.0 buzz. The more I've been playing it, the more I've found myself preferring it to 3.5 (there's so many small things!).</p><p></p><p>Sorry, anyway, I have a few psionic players who are thinking about learning the Expansion power. Understanding what the power says and does is all fine, but I was wanting to know other peoples experience with it (and the Enlarge spell, as it's very similar). Increasing size by +100% feels like a bit of a big deal, in a cool way.</p><p></p><p>Is there a point where I should give the enlarged/expanded character an increased reach/weapon damage die size increase/size penalty to attacks and AC (even though the power/spell speciffically calls out to not change attack & AC)?</p><p>How has it been judged in your 3.0 games?</p><p>The same questions go for the Reduce spell and the Compression power.</p><p></p><p></p><p>Also, one other thing I'd like to bring up, because I'm so into it, are 3.0 lances.</p><p>Heavy lances are a medium weapon, meaning a medium sized character can use them I one hand, and they have reach!</p><p>I'm not picturing tourney lances with guards, I'm thinking something more like a balanced cavalry spear. Now I have a great weapon to arm phalanx formation warriors with <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Bestbake, post: 9117764, member: 7040898"] Hey everyone :) I'm still super keen on my 3.0 buzz. The more I've been playing it, the more I've found myself preferring it to 3.5 (there's so many small things!). Sorry, anyway, I have a few psionic players who are thinking about learning the Expansion power. Understanding what the power says and does is all fine, but I was wanting to know other peoples experience with it (and the Enlarge spell, as it's very similar). Increasing size by +100% feels like a bit of a big deal, in a cool way. Is there a point where I should give the enlarged/expanded character an increased reach/weapon damage die size increase/size penalty to attacks and AC (even though the power/spell speciffically calls out to not change attack & AC)? How has it been judged in your 3.0 games? The same questions go for the Reduce spell and the Compression power. Also, one other thing I'd like to bring up, because I'm so into it, are 3.0 lances. Heavy lances are a medium weapon, meaning a medium sized character can use them I one hand, and they have reach! I'm not picturing tourney lances with guards, I'm thinking something more like a balanced cavalry spear. Now I have a great weapon to arm phalanx formation warriors with :D Thanks [/QUOTE]
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