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General Tabletop Discussion
D&D Older Editions
3.0 Enlarge and Expansion Question
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<blockquote data-quote="Bestbake" data-source="post: 9118189" data-attributes="member: 7040898"><p>Some of the "vagueness" that 3.0 has (compared to 3.5, I came into D&D from 3.5) is what appeals to me with the 3.0 ruleset. I guess I appreciate the attitude of being a bit looser with rules/judging. </p><p>I think I'll just run the powers and spells as is, with potentially giving larger weapon dice and reach at caster/manifester level 5+, though maybe I should refresh myself on the rough heights of larger (tall) creatures too. I thought there would be something in Savage Species concerting this, I could be missing it. A refresh on the Monster Manual is a good call though, thanks.</p><p></p><p>The Righteous Might spell is a bit more detailed with it's size increase. I think having enlarge be potentially as powerful as righteous might is a bit wonky..... The spell gives a +4 enlargement bonus to strength, so maybe when expand gives the same benefit (manifester level 8), I can say that the player "properly" increases one size category.</p><p></p><p>As fr the heavy lance, it's definitely a medium sized weapon. The text entry for lances only mentions their double damage on a charge.</p><p>Light lances are small weapons, and lacking reach too. The special text says they're primarily for small riders.</p><p></p><p>Oh, good mention on Tome and Blood!</p><p>Check out the Dragon Disciple. At 5th level it gains an awesome unique special ability, Enlargement. It does specifically call out that damage die (from their class gained natural weapons) increase and that you incur a size penalty to attack and AC. I suppose it makes good sense that the rest of the modifiers for increasing size would just follow suit from the rules presented in the Monster Manual.</p></blockquote><p></p>
[QUOTE="Bestbake, post: 9118189, member: 7040898"] Some of the "vagueness" that 3.0 has (compared to 3.5, I came into D&D from 3.5) is what appeals to me with the 3.0 ruleset. I guess I appreciate the attitude of being a bit looser with rules/judging. I think I'll just run the powers and spells as is, with potentially giving larger weapon dice and reach at caster/manifester level 5+, though maybe I should refresh myself on the rough heights of larger (tall) creatures too. I thought there would be something in Savage Species concerting this, I could be missing it. A refresh on the Monster Manual is a good call though, thanks. The Righteous Might spell is a bit more detailed with it's size increase. I think having enlarge be potentially as powerful as righteous might is a bit wonky..... The spell gives a +4 enlargement bonus to strength, so maybe when expand gives the same benefit (manifester level 8), I can say that the player "properly" increases one size category. As fr the heavy lance, it's definitely a medium sized weapon. The text entry for lances only mentions their double damage on a charge. Light lances are small weapons, and lacking reach too. The special text says they're primarily for small riders. Oh, good mention on Tome and Blood! Check out the Dragon Disciple. At 5th level it gains an awesome unique special ability, Enlargement. It does specifically call out that damage die (from their class gained natural weapons) increase and that you incur a size penalty to attack and AC. I suppose it makes good sense that the rest of the modifiers for increasing size would just follow suit from the rules presented in the Monster Manual. [/QUOTE]
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