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General Tabletop Discussion
D&D Older Editions
3.0 Enlarge and Expansion Question
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<blockquote data-quote="James Gasik" data-source="post: 9118324" data-attributes="member: 6877472"><p>You might want to use the 3.5 version of Enlarge/Reduce, which only grants a +2 Strength bonus (somewhat negated by the -1 size penalty) and reach for targets who end up Large; size changing is a powerful effect and something on par with a level 1 spell should be a little weaker. I think the 3.0 version of the spell works the same, but until I find that darned book, I can't be certain.</p><p></p><p>There are a few things you'll find about 3.0 that 3.5 gave errata to for various reasons, like the Haste update or the improvements to the Ranger class that you might want to adopt. But some other things, like slashing the durations on buff spells kind of annoyed me; being able to give my party's Fighter Bull's Strength for the adventuring day was a very cool thing, and 3.5 made it a spell that sometimes expired after 2 combats!</p><p></p><p>This was made extra obnoxious once you could use Divine Metamagic to Persist buffs later in 3.5; if this was such a problem that you needed to nerf Bull's Strength, why then turn around and let someone have Divine Power for 24 hours? Madness!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9118324, member: 6877472"] You might want to use the 3.5 version of Enlarge/Reduce, which only grants a +2 Strength bonus (somewhat negated by the -1 size penalty) and reach for targets who end up Large; size changing is a powerful effect and something on par with a level 1 spell should be a little weaker. I think the 3.0 version of the spell works the same, but until I find that darned book, I can't be certain. There are a few things you'll find about 3.0 that 3.5 gave errata to for various reasons, like the Haste update or the improvements to the Ranger class that you might want to adopt. But some other things, like slashing the durations on buff spells kind of annoyed me; being able to give my party's Fighter Bull's Strength for the adventuring day was a very cool thing, and 3.5 made it a spell that sometimes expired after 2 combats! This was made extra obnoxious once you could use Divine Metamagic to Persist buffs later in 3.5; if this was such a problem that you needed to nerf Bull's Strength, why then turn around and let someone have Divine Power for 24 hours? Madness! [/QUOTE]
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