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3.0 Enlarge and Expansion Question
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<blockquote data-quote="Voadam" data-source="post: 9118342" data-attributes="member: 2209"><p>3.0 I was fairly RAW unless I was making an explicit house rule.</p><p></p><p>Expansion never came up but looking it over . . .</p><p></p><p>Expansion</p><p>Psychometabolism (Str)</p><p>Level: Psion 2/Psychic Warrior 2</p><p>Display: Ol</p><p>Manifestation Time: 1 action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1 minute/level (D)</p><p>Power Points: 3</p><p>The manifester grows up to 10% per manifester level, increasing by this amount in height, width, and depth (to a maximum growth of 100%). Weight increases by approximately the cube of the size increase as follows:</p><p> Height Increase Weight Increase</p><p> +10% (x1.1) +30% (x1.3)</p><p> +20% (x1.2) +70% (x1.7)</p><p> +30% (x1.3) +120% (x2.2)</p><p> +40% (x1.4) +170% (x2.7)</p><p> +50% (x1.5) +240% (x3.4)</p><p> +60% (x1.6) +310% (x4.1)</p><p> +70% (x1.7) +390% (x4.9)</p><p> +80% (x1.8) +480% (x5.8)</p><p> +90% (x1.9) +590% (x6.9)</p><p> +100% (x2.0) +700% (x8.0)</p><p>Equipment worn or carried is also enlarged. If insufficient room is available for the desired growth, the character bursts weak enclosures. However, the character’s larger size is constrained without harm by stronger materials. The character cannot crush him or herself.</p><p>The character’s hit points, Armor Class, and base attack bonus do not change, but Strength increases along with size. For every 20% of enlargement, the character gains a +1 enlargement bonus to Strength.</p><p>Multiple psionic or magical effects that increase size do not stack. Psionic and magical properties are not enhanced with this power.</p><p></p><p>My first instinct is to just give the strength bonus, and height and weight increases and be mechanically done. This also has a benefit of ease of use at the table with few extra in the moment calculations.</p><p></p><p>Figuring out exact height and weight though you could cross reference the creature overview part that gives height and weight to different size categories to see if there is a size category difference which would affect weapon size and reach and such.</p><p></p><p>Table: Creature Sizes</p><p>Size AC/Attack Modifier Dimension* Weight**</p><p>---- ------------------ ---------- --------</p><p>Fine +8 6 in. or less 1/8 lb. or less</p><p>Diminutive +4 6 in.-1 ft. 1/8 lb.-1 lb.</p><p>Tiny +2 1 ft.-2 ft. 1 lb.-8 lb.</p><p>Small +1 2 ft.-4 ft. 8 lb.-60 lb.</p><p>Medium 0 4 ft.-8 ft. 60 lb.-500 lb.</p><p>Large -1 8 ft.-16 ft. 500 lb.-4,000 lb.</p><p>Huge -2 16 ft.-32 ft. 4,000 lb.-32,000 lb.</p><p>Gargantuan -4 32 ft.-64 ft. 32,000 lb.-250,000 lb.</p><p>Colossal -8 64 ft. or more 250,000 lb. or more</p><p>*Biped's height, quadruped's body length (nose to base of tail).</p><p>**-Assumes that the creature is roughly as dense as a regular animal. A creature made of stone will weigh considerably more. A gaseous creature will weigh much less.</p><p></p><p>RAW written though changing size category would change AC, something the power explicitly says it does not do.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9118342, member: 2209"] 3.0 I was fairly RAW unless I was making an explicit house rule. Expansion never came up but looking it over . . . Expansion Psychometabolism (Str) Level: Psion 2/Psychic Warrior 2 Display: Ol Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 3 The manifester grows up to 10% per manifester level, increasing by this amount in height, width, and depth (to a maximum growth of 100%). Weight increases by approximately the cube of the size increase as follows: Height Increase Weight Increase +10% (x1.1) +30% (x1.3) +20% (x1.2) +70% (x1.7) +30% (x1.3) +120% (x2.2) +40% (x1.4) +170% (x2.7) +50% (x1.5) +240% (x3.4) +60% (x1.6) +310% (x4.1) +70% (x1.7) +390% (x4.9) +80% (x1.8) +480% (x5.8) +90% (x1.9) +590% (x6.9) +100% (x2.0) +700% (x8.0) Equipment worn or carried is also enlarged. If insufficient room is available for the desired growth, the character bursts weak enclosures. However, the character’s larger size is constrained without harm by stronger materials. The character cannot crush him or herself. The character’s hit points, Armor Class, and base attack bonus do not change, but Strength increases along with size. For every 20% of enlargement, the character gains a +1 enlargement bonus to Strength. Multiple psionic or magical effects that increase size do not stack. Psionic and magical properties are not enhanced with this power. My first instinct is to just give the strength bonus, and height and weight increases and be mechanically done. This also has a benefit of ease of use at the table with few extra in the moment calculations. Figuring out exact height and weight though you could cross reference the creature overview part that gives height and weight to different size categories to see if there is a size category difference which would affect weapon size and reach and such. Table: Creature Sizes Size AC/Attack Modifier Dimension* Weight** ---- ------------------ ---------- -------- Fine +8 6 in. or less 1/8 lb. or less Diminutive +4 6 in.-1 ft. 1/8 lb.-1 lb. Tiny +2 1 ft.-2 ft. 1 lb.-8 lb. Small +1 2 ft.-4 ft. 8 lb.-60 lb. Medium 0 4 ft.-8 ft. 60 lb.-500 lb. Large -1 8 ft.-16 ft. 500 lb.-4,000 lb. Huge -2 16 ft.-32 ft. 4,000 lb.-32,000 lb. Gargantuan -4 32 ft.-64 ft. 32,000 lb.-250,000 lb. Colossal -8 64 ft. or more 250,000 lb. or more *Biped's height, quadruped's body length (nose to base of tail). **-Assumes that the creature is roughly as dense as a regular animal. A creature made of stone will weigh considerably more. A gaseous creature will weigh much less. RAW written though changing size category would change AC, something the power explicitly says it does not do. [/QUOTE]
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