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General Tabletop Discussion
*TTRPGs General
3.0 facing vs 3.5 facing
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<blockquote data-quote="Cbas10" data-source="post: 1255315" data-attributes="member: 6459"><p>I agree that some sort of rules on facing would be handy and more realistic. However, as things stand (read: I have a wife and a job; therefore, I refuse to spend time rewriting aspects of a game when they technically work just fine), I do like the new facing rules over the last set in 3.0 rules. When dealing with situations like moving through threatened areas, large creatures in a smaller hallway, and other things, the rules in 3.5 are just easier to use. Granted, I do realize that if you have (as in your example) a long creature (such as a dragon) attacking a character at Point B, it is very difficult to have the dragon move around to attack Point D. During those cases, I just ad-hoc something like making it a move-equivalent action or provoke an attack of opportunity or something. Common Sense will rule the day, but I think the 3.5 version is much easier to start and modify from. It is not too difficult to add in entries for Armor Class (like in 2nd edition days) for "rear" and "shieldless" AC. Incidentally, who of you that would use a facing system would change the way that Rogues' Sneak Attack ability works? I know I certainly would.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1255315, member: 6459"] I agree that some sort of rules on facing would be handy and more realistic. However, as things stand (read: I have a wife and a job; therefore, I refuse to spend time rewriting aspects of a game when they technically work just fine), I do like the new facing rules over the last set in 3.0 rules. When dealing with situations like moving through threatened areas, large creatures in a smaller hallway, and other things, the rules in 3.5 are just easier to use. Granted, I do realize that if you have (as in your example) a long creature (such as a dragon) attacking a character at Point B, it is very difficult to have the dragon move around to attack Point D. During those cases, I just ad-hoc something like making it a move-equivalent action or provoke an attack of opportunity or something. Common Sense will rule the day, but I think the 3.5 version is much easier to start and modify from. It is not too difficult to add in entries for Armor Class (like in 2nd edition days) for "rear" and "shieldless" AC. Incidentally, who of you that would use a facing system would change the way that Rogues' Sneak Attack ability works? I know I certainly would. [/QUOTE]
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3.0 facing vs 3.5 facing
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