[3.0] Feats for a Druid

Vraister

First Post
Hey everybody,
I'm reading this forum for quite a while now and think its really cool.

I'm playing a gnom druid who reached level 6 in the last session. Now I have to choose a feat for him.
I already have Track and Create Infusion as feats, but I'm not sure which feat I should take now.
If we were playin 3.5 I would take Natural Spell for sure, but its not as good in 3.0.

Which feat would you guys take?

Thanks for your help.

Vraister
 

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NATURAL SPELL!!!

I don't know what you mean by it isn't as good in 3.0, it is still the best darned feat a druid can have.

Yeah, I have been waiting for access to Natural Spell in a living campaign for about a year, missed it at 6th, and certainly can't wait to take it at 9th when it becomes a core feat.
 

Dave-o is right. Every character can benefit from this, every single session.

Improved initiative is the best feat in the game.
 

Thanks for the replies so far!

Why do you think Improved Initiative is so good? I think its ok, but its only useful in the first round of combat!

Vraister
 

Vraister said:
Why do you think Improved Initiative is so good? I think its ok, but its only useful in the first round of combat!

The sooner in the round you act, the more likely you are to take out an enemy before they can take out you.

Improved Initiative: Don't leave home without it.
 


Even if you're not in a full-fledged 3.5 group, I don't see why a reasonable DM would not allow you to use an updated feat from the new core rules. Basically, it's like treating the new players handbook as a supplement.
 

I took Natural Spell, but the 3.0 version. So I need my Focus to cast spells. Luckily we found a Wilding Clasp a few sessions ago.

Vraister
 

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