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General Tabletop Discussion
*Pathfinder & Starfinder
[3.0] Need help creating a fighter of undead
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<blockquote data-quote="daemonslye" data-source="post: 1042038" data-attributes="member: 6309"><p>From the (3.0) SRD</p><p></p><p>It is not clear to me that it protects agains "touch" attacks;</p><p>However, what other attacks do incorp. creatures have? duh.</p><p>Any other opinions? References?</p><p></p><p></p><p></p><p>Exactly. Druids are awesome, but I am not sure I would be</p><p>optimized in this world/party.</p><p></p><p></p><p></p><p>You are right - Not a joke and not powerful enough at</p><p>the level I am playing at (12) for a potential "one-off"</p><p>long game.</p><p></p><p></p><p></p><p>Good (if expensive) suggestion - But I want to finalize on</p><p>'concept' before I spend too much time looking at equipment</p><p>(though such magic will factor into the final calculation).</p><p></p><p>So where I am at:</p><p></p><p>Forsaker - Will likely be running around without DR for</p><p>some of the time (though will keep the ability to hit</p><p>creatures with DR - unless this has been errata'ed).</p><p>Reasonably powerful, but without magic, mobility</p><p>suffers and he is a magnet for incorp. touch and </p><p>vampire draining attacks.</p><p></p><p>Foe Hunter - Can use magic for defense - A cleric</p><p>level with the mysticism domain and a wand of</p><p>neg plane prot. might work.</p><p></p><p>Shifter - Complex to play but great mobility options</p><p>and just a level shy of getting incorp. forms (doh!).</p><p>I would be interested of any good tactics or nice</p><p>combo items with this one if anyone has thoughts</p><p>on this. I assume I can take a feat to boost the</p><p>number of times I can wildshape/shift per day.</p><p></p><p>No major new revelations, but good ideas on </p><p>refinements so far. Thanks!</p><p></p><p>~D</p></blockquote><p></p>
[QUOTE="daemonslye, post: 1042038, member: 6309"] From the (3.0) SRD It is not clear to me that it protects agains "touch" attacks; However, what other attacks do incorp. creatures have? duh. Any other opinions? References? Exactly. Druids are awesome, but I am not sure I would be optimized in this world/party. You are right - Not a joke and not powerful enough at the level I am playing at (12) for a potential "one-off" long game. Good (if expensive) suggestion - But I want to finalize on 'concept' before I spend too much time looking at equipment (though such magic will factor into the final calculation). So where I am at: Forsaker - Will likely be running around without DR for some of the time (though will keep the ability to hit creatures with DR - unless this has been errata'ed). Reasonably powerful, but without magic, mobility suffers and he is a magnet for incorp. touch and vampire draining attacks. Foe Hunter - Can use magic for defense - A cleric level with the mysticism domain and a wand of neg plane prot. might work. Shifter - Complex to play but great mobility options and just a level shy of getting incorp. forms (doh!). I would be interested of any good tactics or nice combo items with this one if anyone has thoughts on this. I assume I can take a feat to boost the number of times I can wildshape/shift per day. No major new revelations, but good ideas on refinements so far. Thanks! ~D [/QUOTE]
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[3.0] Need help creating a fighter of undead
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