Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[3.0] Paying XP for new sorcerer spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hashmalum" data-source="post: 1010555" data-attributes="member: 9450"><p>(Note: I haven't gotten a look at 3.5E yet, so I have no idea how it will affect this.)</p><p></p><p>Recently, I got to thinking how odd it is that sorcerers can know as many epic spells as they're willing to spend gold, XP, and time to develop, yet they're still strictly limited in the number of lower level spells they can learn. It seemed reasonable to me that they should be able to pay XP to exceed those limits, so I sat down to figure what might be a reasonable amount. I decided to start with the epic spell creation rules, so I figured the Spellcraft DC that a spell of each level is equivalent to (treating each spell level as if it were a new seed and applying p.91 of the Epic Level Handbook). I ended up with the following equivalencies:</p><p></p><p>1 14</p><p>2 17</p><p>3 19</p><p>4 21</p><p>5 23</p><p>6 25</p><p>7 27</p><p>8 29</p><p>9 31</p><p></p><p>To develop an epic spell with these DCs would cost 9000 gp x the Spellcraft DC. However, epic magic is in general 10 times the price of non-epic magic, so the base gp cost should only be 900 gp x DC. Of course, I wanted an XP cost, not a gp cost; since a sorcerer's magic is part of him, I really couldn't see any material expenditure being necessary to develop it, only personal effort. With 1 XP being "worth" 5 gp, we end up with an XP cost of 180 XP x DC, leaving us with the following table:</p><p></p><p>0 1,260</p><p>1 2,520</p><p>2 3,060</p><p>3 3,420</p><p>4 3,780</p><p>5 4,140</p><p>6 4,500</p><p>7 4,860</p><p>8 5,220</p><p>9 5,580</p><p></p><p>(For pricing purposes, 0-level spells are generally treated as being half the cost of 1st level spells, so that's what I did here.)</p><p></p><p>You'll notice that the costs are pretty high; a 1st level sorcerer can't even afford a new 0-level spell. Most likely, this option will not be affordable until after the character has already learned all the spells of that level that PHB table 3-17 allows, thus extending their spell learning progression rather than accelerating it. This seems reasonable to me--but what do you think? Please provide feedback.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 1010555, member: 9450"] (Note: I haven't gotten a look at 3.5E yet, so I have no idea how it will affect this.) Recently, I got to thinking how odd it is that sorcerers can know as many epic spells as they're willing to spend gold, XP, and time to develop, yet they're still strictly limited in the number of lower level spells they can learn. It seemed reasonable to me that they should be able to pay XP to exceed those limits, so I sat down to figure what might be a reasonable amount. I decided to start with the epic spell creation rules, so I figured the Spellcraft DC that a spell of each level is equivalent to (treating each spell level as if it were a new seed and applying p.91 of the Epic Level Handbook). I ended up with the following equivalencies: 1 14 2 17 3 19 4 21 5 23 6 25 7 27 8 29 9 31 To develop an epic spell with these DCs would cost 9000 gp x the Spellcraft DC. However, epic magic is in general 10 times the price of non-epic magic, so the base gp cost should only be 900 gp x DC. Of course, I wanted an XP cost, not a gp cost; since a sorcerer's magic is part of him, I really couldn't see any material expenditure being necessary to develop it, only personal effort. With 1 XP being "worth" 5 gp, we end up with an XP cost of 180 XP x DC, leaving us with the following table: 0 1,260 1 2,520 2 3,060 3 3,420 4 3,780 5 4,140 6 4,500 7 4,860 8 5,220 9 5,580 (For pricing purposes, 0-level spells are generally treated as being half the cost of 1st level spells, so that's what I did here.) You'll notice that the costs are pretty high; a 1st level sorcerer can't even afford a new 0-level spell. Most likely, this option will not be affordable until after the character has already learned all the spells of that level that PHB table 3-17 allows, thus extending their spell learning progression rather than accelerating it. This seems reasonable to me--but what do you think? Please provide feedback. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[3.0] Paying XP for new sorcerer spells
Top