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3.0 spells broken? BAH!
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<blockquote data-quote="Renfield" data-source="post: 1184944" data-attributes="member: 13493"><p>The Polymorph spells I can almost agree with. However the ability enhancing spells I never considered too powerful. One of the few clerical spells handy even in higher levels. Still had the chance to get a simple +1 bonus to whatever stat bonus your spell was for or a max of a +3 bonus if your stat was an odd number. Not too much of a big thing for a 3rd level character. Never over balanced any games I've ran. Not to mention the players enemies had access to the same spells. Never put the players above another. Even with the ability enhancing spells the fighter will likely top the cleric, and should the cleric top the fighter in raw combat bonuses it's usually at the cost of numerous such spells. Duration means they are actually useful for more than one combat.</p><p></p><p>Harm was never a problem either, at about 11th level you have enemies that can kill you, or petrify you or what not with but a mere gaze (i.e. the Bodack and the Medusa, CR 8 and CR7 creatures respectively in 3.0) so a touch attack to bring and enemy to 1d4 hp seems an allright trade off to me. They'd only be able to use it on one creature per spell cast so while it might make the climactic battle with the boss a little anticlamactic oh well. I'd say if anything simply adjust the die, nervous about the enemy being reduced to 4 or less HP? make a home rule that it's a d6 or d8 or even a d10.</p><p></p><p>True Ressurection is a 9th level spell, the most powerful level the clerics can obtain before getting into epic casting, so why should it be penalised? As for the Diamond. Well, Diamonds aren't exactly the most common prescious stones in the world, and finding one worth 5000gp can be made to be difficult with a little creativity. If you think it simply makes ressurection far to easy in your home brewed campaign it's pretty easy to house rule it. In one of my worlds death, even for high level adventurers, was normally a be all and end all. Even if the PC's managed to get someone Ressurected they would have to go through quite a lot more and even then shouldn't expect anything more than ressurect or raise dead. In short it works fine in just about any standard D&D campaign setting.</p><p></p><p>I don't have access to the classbooks so I can't exactly dispute those <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Renfield, post: 1184944, member: 13493"] The Polymorph spells I can almost agree with. However the ability enhancing spells I never considered too powerful. One of the few clerical spells handy even in higher levels. Still had the chance to get a simple +1 bonus to whatever stat bonus your spell was for or a max of a +3 bonus if your stat was an odd number. Not too much of a big thing for a 3rd level character. Never over balanced any games I've ran. Not to mention the players enemies had access to the same spells. Never put the players above another. Even with the ability enhancing spells the fighter will likely top the cleric, and should the cleric top the fighter in raw combat bonuses it's usually at the cost of numerous such spells. Duration means they are actually useful for more than one combat. Harm was never a problem either, at about 11th level you have enemies that can kill you, or petrify you or what not with but a mere gaze (i.e. the Bodack and the Medusa, CR 8 and CR7 creatures respectively in 3.0) so a touch attack to bring and enemy to 1d4 hp seems an allright trade off to me. They'd only be able to use it on one creature per spell cast so while it might make the climactic battle with the boss a little anticlamactic oh well. I'd say if anything simply adjust the die, nervous about the enemy being reduced to 4 or less HP? make a home rule that it's a d6 or d8 or even a d10. True Ressurection is a 9th level spell, the most powerful level the clerics can obtain before getting into epic casting, so why should it be penalised? As for the Diamond. Well, Diamonds aren't exactly the most common prescious stones in the world, and finding one worth 5000gp can be made to be difficult with a little creativity. If you think it simply makes ressurection far to easy in your home brewed campaign it's pretty easy to house rule it. In one of my worlds death, even for high level adventurers, was normally a be all and end all. Even if the PC's managed to get someone Ressurected they would have to go through quite a lot more and even then shouldn't expect anything more than ressurect or raise dead. In short it works fine in just about any standard D&D campaign setting. I don't have access to the classbooks so I can't exactly dispute those :P [/QUOTE]
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