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General Tabletop Discussion
*Pathfinder & Starfinder
3.0 spells broken? BAH!
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<blockquote data-quote="silentspace" data-source="post: 1185440" data-attributes="member: 14316"><p>What's wrong with repetitive spell casting? Why is it different for wizards then for all other classes? (Bard: I'll start this combat with Inspire Courage. Fighter: This round I'll swing my sword.) Plus, spell casting is repetitive at low levels as well.</p><p></p><p>I always thought it was the players, not the DM's who had a problem with the spells being too powerful, since smacks work both ways. What's fun about level 1 play is you can kill or be killed in one round (even with max hp at first level, although less so). There's a sense of urgency you don't get if you know that you have plenty of time to make a safe escape. I think what makes this game fun is the chance, and the risk, not the certainty that you will survive almost every encounter. I guess that all depends on the player's personality though. Some like the risk, some don't. Some players charge into battle, while others' first instinct is to hang way back, even as their companions are being taken out. For those who like the risk, 3.0 or earlier is more fun. For those who don't, 3.5 is better.</p><p></p><p>Besides, what happens if the players use up all their spells to smack down one baddie, and there's another one right behind the corner? What happens if the DM starts making checks to see if all those wands and scrolls survive? What happens if the players become the hunted, instead of the hunters? </p><p></p><p>All that being said, I have no problem with 3.5. It's sort of like Microsoft, you just have to accept it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="silentspace, post: 1185440, member: 14316"] What's wrong with repetitive spell casting? Why is it different for wizards then for all other classes? (Bard: I'll start this combat with Inspire Courage. Fighter: This round I'll swing my sword.) Plus, spell casting is repetitive at low levels as well. I always thought it was the players, not the DM's who had a problem with the spells being too powerful, since smacks work both ways. What's fun about level 1 play is you can kill or be killed in one round (even with max hp at first level, although less so). There's a sense of urgency you don't get if you know that you have plenty of time to make a safe escape. I think what makes this game fun is the chance, and the risk, not the certainty that you will survive almost every encounter. I guess that all depends on the player's personality though. Some like the risk, some don't. Some players charge into battle, while others' first instinct is to hang way back, even as their companions are being taken out. For those who like the risk, 3.0 or earlier is more fun. For those who don't, 3.5 is better. Besides, what happens if the players use up all their spells to smack down one baddie, and there's another one right behind the corner? What happens if the DM starts making checks to see if all those wands and scrolls survive? What happens if the players become the hunted, instead of the hunters? All that being said, I have no problem with 3.5. It's sort of like Microsoft, you just have to accept it. :) [/QUOTE]
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3.0 spells broken? BAH!
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