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*Pathfinder & Starfinder
3.0 spells broken? BAH!
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<blockquote data-quote="Thanee" data-source="post: 1185702" data-attributes="member: 478"><p><em>almost</em>... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>They are, when seen for themselves, not too much of a problem, but with all those long-lasting spells combined, the casters could outshine the fighter-types in combat, which was the main problem. And yes, you can cast them on the fighter instead, but judging from forums like this, the other way was much more common.</p><p></p><p>A 7th level party buffed up by Polymorph Other (i.e. change everyone into a Troll) and the other buffs was WAY ahead of its actual CR in combat power. And this, I at least, consider broken! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Of course, the cleric will have to spend quite a few spells, but with all those running all day long, the cleric will top the fighter all day long!</p><p></p><p></p><p></p><p>...and a failed saving throw!</p><p></p><p></p><p></p><p>With haste, the follow-up attack will likely drop that creature. And yes, the anticlimatic part is the worst thing, not if just one more creature is defeated that way.</p><p></p><p></p><p></p><p>Well, I just think, it's a bit cheap. True Resurrection should be something special (Resurrection at all should be). Sure you can just say, that it won't happen often, or that a cleric won't overuse such a power, but seriously, if he has it, why shouldn't he use it? It can be restricted by roleplaying, that's not the question here, but from the way the rules are supposed to work, it is that easy.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1185702, member: 478"] [i]almost[/i]... :D They are, when seen for themselves, not too much of a problem, but with all those long-lasting spells combined, the casters could outshine the fighter-types in combat, which was the main problem. And yes, you can cast them on the fighter instead, but judging from forums like this, the other way was much more common. A 7th level party buffed up by Polymorph Other (i.e. change everyone into a Troll) and the other buffs was WAY ahead of its actual CR in combat power. And this, I at least, consider broken! :) Of course, the cleric will have to spend quite a few spells, but with all those running all day long, the cleric will top the fighter all day long! ...and a failed saving throw! With haste, the follow-up attack will likely drop that creature. And yes, the anticlimatic part is the worst thing, not if just one more creature is defeated that way. Well, I just think, it's a bit cheap. True Resurrection should be something special (Resurrection at all should be). Sure you can just say, that it won't happen often, or that a cleric won't overuse such a power, but seriously, if he has it, why shouldn't he use it? It can be restricted by roleplaying, that's not the question here, but from the way the rules are supposed to work, it is that easy. Bye Thanee [/QUOTE]
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3.0 spells broken? BAH!
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