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*Pathfinder & Starfinder
3.0 spells broken? BAH!
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<blockquote data-quote="Thanee" data-source="post: 1187013" data-attributes="member: 478"><p>Of course you can limit yourself by casting spells that run for several hours like spells that only run for a couple rounds, but that doesn't make the spells less powerful, really! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I currently have a cleric (well rogue/cleric actually) in a still 3.0 campaign (we decided not to change mid-campaign, altho we have already nerfed some of the more broken stuff like Polymorph Other, Haste and Harm - quite some time ago, actually).</p><p></p><p>Although I didn't even choose Extend Spell/Persistant Spell (but she has Quicken Spell) she is still extremely powerful in combat, and that all day long, even when being hit by dispels every other fight. She still retains enough healing power to get the party back up after one or two nasty encounters and has a decent selection of utility spells. It's not really much of a problem, as that campaign is fairly high-powered now (altho we started fairly low), when it comes to fighting, we are hit by Destructions and similar spells quite a bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>At 13th level she usually has an attack bonus of about +30 for her highest attacks (that is without spending a single action to buff during combat) with 3 attacks per round unbuffed and 4-5 depending on buffs (of course she needs to use up actions then to cast Divine Power, for example). I remember her doing 170 points of damage to a fighter in one round once before he could even act (altho that was with preparations and some of the short duration spells running as well). And the most alarming about that is, there's still a lot room for improvement...</p><p></p><p>It's very good that they went so far to making buff spells less overpowering in 3.5!</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1187013, member: 478"] Of course you can limit yourself by casting spells that run for several hours like spells that only run for a couple rounds, but that doesn't make the spells less powerful, really! ;) I currently have a cleric (well rogue/cleric actually) in a still 3.0 campaign (we decided not to change mid-campaign, altho we have already nerfed some of the more broken stuff like Polymorph Other, Haste and Harm - quite some time ago, actually). Although I didn't even choose Extend Spell/Persistant Spell (but she has Quicken Spell) she is still extremely powerful in combat, and that all day long, even when being hit by dispels every other fight. She still retains enough healing power to get the party back up after one or two nasty encounters and has a decent selection of utility spells. It's not really much of a problem, as that campaign is fairly high-powered now (altho we started fairly low), when it comes to fighting, we are hit by Destructions and similar spells quite a bit. ;) At 13th level she usually has an attack bonus of about +30 for her highest attacks (that is without spending a single action to buff during combat) with 3 attacks per round unbuffed and 4-5 depending on buffs (of course she needs to use up actions then to cast Divine Power, for example). I remember her doing 170 points of damage to a fighter in one round once before he could even act (altho that was with preparations and some of the short duration spells running as well). And the most alarming about that is, there's still a lot room for improvement... It's very good that they went so far to making buff spells less overpowering in 3.5! Bye Thanee [/QUOTE]
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