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<blockquote data-quote="Griogre" data-source="post: 2602907" data-attributes="member: 21138"><p>Depends on how much crying you can take. As you asked for advice I suppose you want to do something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Others have suggested just let them re-pick all their feats. Pro: No whining from players. Con: Characters will get more powerful. Characters are always more powerful when they are build from the ground up. During the course of a campaign players often take non optimum feats and skill because it makes "sense" at the time in the campaign. IE I ran a Dungeon Module "Depths of Rage" and the party level during the course of the adventure and almost everyone who could took Escape Artist skill simply because it is used extensively in that dungeon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>The other extreme is just say "No!" and let the characters whine. Tell them "Life is tough when your are an adventurer and the world changes." <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> An extreme position and as others have pointed out the object of gaming is for everyone to have fun - not to just annoy your players (though that can be fun too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ).</p><p></p><p>Some compromise positions. Let them swap out one feat. Pro: The players won't think you are totaly arbitrary. And it probably won't change the optimization of the characters that much. Con: Players will still whine. And you still have to decide what to do if they change out something that is the perquisite of a bunch of other feats.</p><p></p><p>Easiest:</p><p>Grandfather their feats. IE feats they already have are 3.0 any new feats are 3.5. Pro: This will shut up whining. Hard for the players to argue you are shafting them. You could also let each player choose whether they convert their current feats or not. I suggest all or nothing though. Con: The characters will be "non standard" and it will be a little extra bookkeeping. If you give them choice of conversion then the overall character power will probably increase some, though nothing like if you just let them re-pick all the feats.</p><p></p><p>Edit: Fixed typos</p></blockquote><p></p>
[QUOTE="Griogre, post: 2602907, member: 21138"] Depends on how much crying you can take. As you asked for advice I suppose you want to do something. ;) Others have suggested just let them re-pick all their feats. Pro: No whining from players. Con: Characters will get more powerful. Characters are always more powerful when they are build from the ground up. During the course of a campaign players often take non optimum feats and skill because it makes "sense" at the time in the campaign. IE I ran a Dungeon Module "Depths of Rage" and the party level during the course of the adventure and almost everyone who could took Escape Artist skill simply because it is used extensively in that dungeon. :D The other extreme is just say "No!" and let the characters whine. Tell them "Life is tough when your are an adventurer and the world changes." :] An extreme position and as others have pointed out the object of gaming is for everyone to have fun - not to just annoy your players (though that can be fun too :cool: ). Some compromise positions. Let them swap out one feat. Pro: The players won't think you are totaly arbitrary. And it probably won't change the optimization of the characters that much. Con: Players will still whine. And you still have to decide what to do if they change out something that is the perquisite of a bunch of other feats. Easiest: Grandfather their feats. IE feats they already have are 3.0 any new feats are 3.5. Pro: This will shut up whining. Hard for the players to argue you are shafting them. You could also let each player choose whether they convert their current feats or not. I suggest all or nothing though. Con: The characters will be "non standard" and it will be a little extra bookkeeping. If you give them choice of conversion then the overall character power will probably increase some, though nothing like if you just let them re-pick all the feats. Edit: Fixed typos [/QUOTE]
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