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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.0 to 3.5
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<blockquote data-quote="Whimsical" data-source="post: 2604226" data-attributes="member: 3976"><p>Consider allowing a rebuild an appeasement for your decision to change the rulesset against their wishes. If they can rebuild their characters, they can feel good about the change instead of resenting it, and they will put up with having to re-learn all of the D&D rules that they thought they knew. Right now the rule revision has negative value to them. You can use the rebuild option to buy some goodwill from your players which will be necessary when everyone realizes that they will have to check <em>every single rule</em> in the game during play just to make sure that they are doing everything 3.5 kosher.</p><p></p><p>In the RPGA when 3.5 came out the living campaigns (greyhawk, city, arcanis) allowed a complete character rebuild. You could choose new stats, race, class builds, feats, and skills. They only asked that you keep the character's name the same.</p><p></p><p>In several of the home games I play, the DMs have created ways for players to rebuild their characters to some degree. This has greatly reduced the number of character changeovers that some players go through because they are bored with their character, and provided a method to incorporate new material as its been released.</p><p></p><p>In Monte Cook's Arcana Evolved, you can swap a feat out at 10th and 20th level.</p><p></p><p>The characters may become more powerful than they used to be, but...so what? I know that living with your decisions and working with what you have is part of the challenge of the game, but you are asking your players to adapt to an "unnecessary" change of rules. It may be worth sacrificing that part of the game in exchange for some player goodwill. Don't think of it is giving into whining. Just regard it a savvy marketing maneuver that will get everyone back to the business of enjoying the game.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 2604226, member: 3976"] Consider allowing a rebuild an appeasement for your decision to change the rulesset against their wishes. If they can rebuild their characters, they can feel good about the change instead of resenting it, and they will put up with having to re-learn all of the D&D rules that they thought they knew. Right now the rule revision has negative value to them. You can use the rebuild option to buy some goodwill from your players which will be necessary when everyone realizes that they will have to check [i]every single rule[/i] in the game during play just to make sure that they are doing everything 3.5 kosher. In the RPGA when 3.5 came out the living campaigns (greyhawk, city, arcanis) allowed a complete character rebuild. You could choose new stats, race, class builds, feats, and skills. They only asked that you keep the character's name the same. In several of the home games I play, the DMs have created ways for players to rebuild their characters to some degree. This has greatly reduced the number of character changeovers that some players go through because they are bored with their character, and provided a method to incorporate new material as its been released. In Monte Cook's Arcana Evolved, you can swap a feat out at 10th and 20th level. The characters may become more powerful than they used to be, but...so what? I know that living with your decisions and working with what you have is part of the challenge of the game, but you are asking your players to adapt to an "unnecessary" change of rules. It may be worth sacrificing that part of the game in exchange for some player goodwill. Don't think of it is giving into whining. Just regard it a savvy marketing maneuver that will get everyone back to the business of enjoying the game. [/QUOTE]
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3.0 to 3.5
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