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[3.0] Trip a charging opponent, can the opponent stand up?
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<blockquote data-quote="Lord Thurham" data-source="post: 1051123" data-attributes="member: 4378"><p>Here are some examples of full-round actions to look at when considering the affects of a trip attack.</p><p></p><p>A fighter is about to make 3 attacks - but a readied opponent trips him instead. Can he change his plans and stand up and make one attack?</p><p></p><p>A Wizard is about to cast a full-round spell - but that triggers an AoO and he gets tripped. Can he still cast the spell? (what would the DC be?) Can he decide not to cast the spell (thus losing the spell slot) and choose to stand up?</p><p></p><p>An NPC is going to light a torch (full-round action), but get's tripped by the AoO, can the NPC still light the torch?</p><p></p><p>As for spending three feats to be able to trip with chains, that's incorrect. Only 1 feat is needed to use chains- Exoctic Weapon Proficiency. Any other feats such as Improved Trip or Knockdown is not required to trip with chains.</p><p></p><p>LT</p></blockquote><p></p>
[QUOTE="Lord Thurham, post: 1051123, member: 4378"] Here are some examples of full-round actions to look at when considering the affects of a trip attack. A fighter is about to make 3 attacks - but a readied opponent trips him instead. Can he change his plans and stand up and make one attack? A Wizard is about to cast a full-round spell - but that triggers an AoO and he gets tripped. Can he still cast the spell? (what would the DC be?) Can he decide not to cast the spell (thus losing the spell slot) and choose to stand up? An NPC is going to light a torch (full-round action), but get's tripped by the AoO, can the NPC still light the torch? As for spending three feats to be able to trip with chains, that's incorrect. Only 1 feat is needed to use chains- Exoctic Weapon Proficiency. Any other feats such as Improved Trip or Knockdown is not required to trip with chains. LT [/QUOTE]
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[3.0] Trip a charging opponent, can the opponent stand up?
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