Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.0] Why did they do a 3.5 version?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 8115956" data-attributes="member: 1465"><p>I played core 3.0 without real problems. I also had the first wave of splatbooks, and still didn't have much issues beyond a few spells which required some adjudications to prevent abuse. I certainly didn't test all the material however. </p><p></p><p>When 3.5 came out I switched to it using the SRD (I was merely waiting before buying the books in order to avoid the usual errata phase). I played it maybe 9 months and gradually figured out it was worse than 3.0 because it was built with patches to perceived (for me, imaginary) mistakes, but without regard to how those patches interacted with each other. Instead 3.0 was at least designed "organically" and was more solid.</p><p></p><p>Generally speaking, you need to keep in mind that both 3.x versions were based on the idea of "system mastery", meaning that the game does have certain better options which players are supposed to discover while playing, and learning how to exploit them is a reward. However, it still does not mean the game should play itself like a videogame where the rules takes care of everything perfectly: the game still needs a human referee to work satisfactorily. </p><p></p><p>So why did they make 3.5? Many reasons:</p><p></p><ul> <li data-xf-list-type="ul">people insisted that the game needed to work like a videogame and saw flaws everywhere, and the designers were pressured to change things</li> <li data-xf-list-type="ul">the internet era vastly amplified the perception of problems and the importance of being part of an "official" community: players were constantly reminded by others that the game they thought fine was instead unplayable, and lots of them would not stand the pressure of house ruling and demanded official changes</li> <li data-xf-list-type="ul">designers ran out of ideas to keep up with the insane release schedule, and a reboot provided the opportunity to reprint slightly updated versions of a lot of character options</li> <li data-xf-list-type="ul">key managerial staff at WotC had changed and new managers often need to push big changes to justify their jobs</li> </ul><p></p><p>If you want to try either 3.0 or 3.5, I think you should assume that either one will be OK, as long as you play your game without listening to doomsayers. And if you are undecided upon which, maybe take a look at what non-core material is available, particularly campaign settings books, and choose the one version that has settings you want to play most, so that you won't need to worry about converting minutia.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8115956, member: 1465"] I played core 3.0 without real problems. I also had the first wave of splatbooks, and still didn't have much issues beyond a few spells which required some adjudications to prevent abuse. I certainly didn't test all the material however. When 3.5 came out I switched to it using the SRD (I was merely waiting before buying the books in order to avoid the usual errata phase). I played it maybe 9 months and gradually figured out it was worse than 3.0 because it was built with patches to perceived (for me, imaginary) mistakes, but without regard to how those patches interacted with each other. Instead 3.0 was at least designed "organically" and was more solid. Generally speaking, you need to keep in mind that both 3.x versions were based on the idea of "system mastery", meaning that the game does have certain better options which players are supposed to discover while playing, and learning how to exploit them is a reward. However, it still does not mean the game should play itself like a videogame where the rules takes care of everything perfectly: the game still needs a human referee to work satisfactorily. So why did they make 3.5? Many reasons: [LIST] [*]people insisted that the game needed to work like a videogame and saw flaws everywhere, and the designers were pressured to change things [*]the internet era vastly amplified the perception of problems and the importance of being part of an "official" community: players were constantly reminded by others that the game they thought fine was instead unplayable, and lots of them would not stand the pressure of house ruling and demanded official changes [*]designers ran out of ideas to keep up with the insane release schedule, and a reboot provided the opportunity to reprint slightly updated versions of a lot of character options [*]key managerial staff at WotC had changed and new managers often need to push big changes to justify their jobs [/LIST] If you want to try either 3.0 or 3.5, I think you should assume that either one will be OK, as long as you play your game without listening to doomsayers. And if you are undecided upon which, maybe take a look at what non-core material is available, particularly campaign settings books, and choose the one version that has settings you want to play most, so that you won't need to worry about converting minutia. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.0] Why did they do a 3.5 version?
Top