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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.0] Why did they do a 3.5 version?
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<blockquote data-quote="Alzrius" data-source="post: 8116160" data-attributes="member: 8461"><p>Here's a fun little confluence of 3.0-isms:</p><p></p><ul> <li data-xf-list-type="ul">3.0, unlike 3.5, had restricted skills. Whereas class skills were cost 1 skill point per rank and were limited to (level +3) ranks, and cross-class skills cost 2 skill points per rank and were limited to [(level +3)/2] ranks, restricted skills were skills that a particular class were not allowed to purchase. Use Magic Device, for example, could only be taken by bards or rogues; if you were, say, a fighter who wanted to purchase that skill, your only option was to multiclass.</li> <li data-xf-list-type="ul">While wizards' and sorcerers' ability to gain a familiar was a class ability right from the get-go, 3.0 hearkened back to earlier editions by requiring druids and rangers to cast a spell, <em>animal friendship</em>, in order to gain animal companions. Notice the plural there; in 3.0, that spell earned you a number of Hit Dice of animal companions equal to your caster level - or double your caster level if you didn't subject them to "the demands of adventuring" - which could be divided up among any number of animals, none of whom gained increased stats as you gained levels.</li> <li data-xf-list-type="ul">The previous two bullet points led to an unintended consequence when combined with how standardized magic item creation had become. It was now possible to make a scroll or a wand of <em>animal friendship</em> and have a character with ranks in Use Magic Device - a bard, rogue, or anyone who'd level-dipped into those classes - use the magic item and gain animal companions of their own! As such, it was no surprise that 3.5 moved animal companions to being class abilities for druids and rangers, limiting them to one animal whose stats leveled up along with the character, and eliminated the <em>animal friendship</em> spell entirely.</li> </ul></blockquote><p></p>
[QUOTE="Alzrius, post: 8116160, member: 8461"] Here's a fun little confluence of 3.0-isms: [LIST] [*]3.0, unlike 3.5, had restricted skills. Whereas class skills were cost 1 skill point per rank and were limited to (level +3) ranks, and cross-class skills cost 2 skill points per rank and were limited to [(level +3)/2] ranks, restricted skills were skills that a particular class were not allowed to purchase. Use Magic Device, for example, could only be taken by bards or rogues; if you were, say, a fighter who wanted to purchase that skill, your only option was to multiclass. [*]While wizards' and sorcerers' ability to gain a familiar was a class ability right from the get-go, 3.0 hearkened back to earlier editions by requiring druids and rangers to cast a spell, [I]animal friendship[/I], in order to gain animal companions. Notice the plural there; in 3.0, that spell earned you a number of Hit Dice of animal companions equal to your caster level - or double your caster level if you didn't subject them to "the demands of adventuring" - which could be divided up among any number of animals, none of whom gained increased stats as you gained levels. [*]The previous two bullet points led to an unintended consequence when combined with how standardized magic item creation had become. It was now possible to make a scroll or a wand of [I]animal friendship[/I] and have a character with ranks in Use Magic Device - a bard, rogue, or anyone who'd level-dipped into those classes - use the magic item and gain animal companions of their own! As such, it was no surprise that 3.5 moved animal companions to being class abilities for druids and rangers, limiting them to one animal whose stats leveled up along with the character, and eliminated the [I]animal friendship[/I] spell entirely. [/LIST] [/QUOTE]
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[3.0] Why did they do a 3.5 version?
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