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3.0 Wizards adventure path: war stories?
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<blockquote data-quote="LordMelquiades" data-source="post: 2207977" data-attributes="member: 18650"><p>I've scoured through these boards, and not found anything on this subject, but apologies in advance if this is a re-hash of an old discussion...</p><p></p><p>Has anyone actually run (or attempted to run) the original Wizards 3.0 adventure path as a campaign? I mean right through, from the Sunless Citidel to the Bastion of Broken Souls. I am contemplating this, but as I read through the adventures (admittedly it's a once-over-lightly at this stage) it seems that the connections between them are generally tenuous. There are elements of shared back-story (Ashardalon pops up a lot), but that's about it.</p><p></p><p>To be fair, elements of the later modules do link back to the earlier ones (Ashardalon again), but that's not really the same thing. Running them one at a time, off-the-shelf, looks to me like it would be disjointed, much more episodic, discrete 'lumps' of adventure, rather than a dynamic, flowing campaign.</p><p></p><p>Are my comments fair? Has anyone taken steps to rectify these issues in their own games?</p><p></p><p>You just KNOW I'm looking to pinch stuff...</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="LordMelquiades, post: 2207977, member: 18650"] I've scoured through these boards, and not found anything on this subject, but apologies in advance if this is a re-hash of an old discussion... Has anyone actually run (or attempted to run) the original Wizards 3.0 adventure path as a campaign? I mean right through, from the Sunless Citidel to the Bastion of Broken Souls. I am contemplating this, but as I read through the adventures (admittedly it's a once-over-lightly at this stage) it seems that the connections between them are generally tenuous. There are elements of shared back-story (Ashardalon pops up a lot), but that's about it. To be fair, elements of the later modules do link back to the earlier ones (Ashardalon again), but that's not really the same thing. Running them one at a time, off-the-shelf, looks to me like it would be disjointed, much more episodic, discrete 'lumps' of adventure, rather than a dynamic, flowing campaign. Are my comments fair? Has anyone taken steps to rectify these issues in their own games? You just KNOW I'm looking to pinch stuff... Cheers [/QUOTE]
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