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3.0Ed "Swamp Thing/Man-Thing" PC
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3961613" data-attributes="member: 19675"><p>I'm designing a backup PC for a RttToEE campaign in which my primary PC is currently in grave continual danger. IOW, he is likely to be killed (he's already been stabilized on the brink of extinction twice). Soon.</p><p></p><p>Its a large party (currently level 9), and the roles are primarily filled. My primary was built as a jack of all trades, master of none. However, one place where we are lacking is in divine casting power, mainly healing. Everyone has a busy schedule, and it seems as if the primary healers are also the most frequently absent. The 2 multiclassed druids among the regulars are OK, but...</p><p></p><p>My current idea is this: PC lvl 9, Cleric (Domains: Plant and either War or Earth) 3rd/Specialist Wizard: Conjuror or Transmuter (no Abj., Necro, or Ill) 3rd/Geomancer 3rd (taking all the plant options for Drift, with 2 cleric levels & 1 wizard levels of spells from the PrCl), based on an amalgam of the comic book characters Swamp Thing and Man-Thing.</p><p></p><p>Fluff:</p><p></p><p>He's been called to be a defender of nature, and thus has been sent into the Temple- a perversion of nature- to do what he can to clean it up.</p><p></p><p>Mechanics:</p><p></p><p>Books allowed 100% are the 3.0Ed Core 3 + Softcover splatbooks only. PHB races only. Other options depend entirely upon pleading your case to the DM (one guy is playing a Favored Soul, and my guy is using the 3.5Ed rules for whips). So if I get to play this guy, I'm going to try to sell the DM on things like Alternative Class Features such as those for specialist mages.</p><p></p><p>With his PrCl, he's currently a 5th level divine caster and a 4th level arcane caster, and can cast any of his arcane spells in full armor.</p><p></p><p>Feats under consideration:</p><p></p><p>Energy Sub: Fire (a nod to Man-Thing)</p><p>Extend Spell</p><p>Sculpt Spell</p><p>Reach Spell</p><p>Empower Spell</p><p></p><p>I'm strongly considering at least 1-2 of the following Lesser Metamagic Rods: Empower, Extend and Sculpt. Perhaps I'd double up on one of the cheaper ones.</p><p></p><p>I'm currently favoring the Cleric over Druid due to the superior healing ability- coupled with the Geomancer's Spell Versatility, he can even convert his arcane spells for healing- he'd actually have more total spells to use than a straight Cleric 9th.</p><p></p><p>There is also the element of the DM possibly wanting my PC to continue carrying one of the Elemental Champion Swords (hence the War Domain) in the party's possession, which would also eliminate the Druid option.</p><p></p><p>But if Druids could Wildshape into plant critters...</p><p></p><p>As for Specialist Mages, I've always favored Transmuters, but Conjuror would be a strong option for this build. If I can get the ACF for Focused Specialist, I'll further increase his spellpower. I'd also try to ge access to some of the Reserve feats.</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3961613, member: 19675"] I'm designing a backup PC for a RttToEE campaign in which my primary PC is currently in grave continual danger. IOW, he is likely to be killed (he's already been stabilized on the brink of extinction twice). Soon. Its a large party (currently level 9), and the roles are primarily filled. My primary was built as a jack of all trades, master of none. However, one place where we are lacking is in divine casting power, mainly healing. Everyone has a busy schedule, and it seems as if the primary healers are also the most frequently absent. The 2 multiclassed druids among the regulars are OK, but... My current idea is this: PC lvl 9, Cleric (Domains: Plant and either War or Earth) 3rd/Specialist Wizard: Conjuror or Transmuter (no Abj., Necro, or Ill) 3rd/Geomancer 3rd (taking all the plant options for Drift, with 2 cleric levels & 1 wizard levels of spells from the PrCl), based on an amalgam of the comic book characters Swamp Thing and Man-Thing. Fluff: He's been called to be a defender of nature, and thus has been sent into the Temple- a perversion of nature- to do what he can to clean it up. Mechanics: Books allowed 100% are the 3.0Ed Core 3 + Softcover splatbooks only. PHB races only. Other options depend entirely upon pleading your case to the DM (one guy is playing a Favored Soul, and my guy is using the 3.5Ed rules for whips). So if I get to play this guy, I'm going to try to sell the DM on things like Alternative Class Features such as those for specialist mages. With his PrCl, he's currently a 5th level divine caster and a 4th level arcane caster, and can cast any of his arcane spells in full armor. Feats under consideration: Energy Sub: Fire (a nod to Man-Thing) Extend Spell Sculpt Spell Reach Spell Empower Spell I'm strongly considering at least 1-2 of the following Lesser Metamagic Rods: Empower, Extend and Sculpt. Perhaps I'd double up on one of the cheaper ones. I'm currently favoring the Cleric over Druid due to the superior healing ability- coupled with the Geomancer's Spell Versatility, he can even convert his arcane spells for healing- he'd actually have more total spells to use than a straight Cleric 9th. There is also the element of the DM possibly wanting my PC to continue carrying one of the Elemental Champion Swords (hence the War Domain) in the party's possession, which would also eliminate the Druid option. But if Druids could Wildshape into plant critters... As for Specialist Mages, I've always favored Transmuters, but Conjuror would be a strong option for this build. If I can get the ACF for Focused Specialist, I'll further increase his spellpower. I'd also try to ge access to some of the Reserve feats. Any ideas? [/QUOTE]
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