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3.0Ed "Swamp Thing/Man-Thing" PC
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3963305" data-attributes="member: 19675"><p>First, thanks for all the responses!</p><p></p><p>Now:</p><p></p><p>1) Good call on the Clix- I may actually have one!</p><p></p><p>2) Yes...3.0. I haven't been able to convince them to upgrade, though the advent of 4Ed may get them to switch. To 3.5.</p><p></p><p>3) I'll take a closer look at the Oozemaster- I'm not sure how much tweeking I'll be allowed to do, though. </p><p></p><p>4) I'll take a closer look at Spontaneous Rejuvination, but I'm not sure how much of the PHBII I can use (if any). The BIG problem with Druid remains that the DM will want me to be one of the Elemental Sword bearers at some point- something no 3.0 Druid could ever be.</p><p></p><p>5) Verdant Lord was my first choice, but its requirements are pretty ugly considering the payoff- those 2 prereq feats are almost the same as having access to the Plant Domain, but there isn't any leeway in the PrCl's description. Geomancer gives me several "planty" features within its Drift mechanic.</p><p></p><p>There really isn't much support for playing a vegetable as a PC in 3.0- even in UA, the Aspect of Nature Druid can only become planty after about 12th level, and then only for short periods of time.</p><p></p><p>That said, I spent some time digging through the books and found some that <em>would </em>potentially work to improve the PC, albeit mostly through boosting his spellslinging prowess, like the Reserve feats and Alternative Class features...including one for Transmuters that lets them treat selected spells as if they were Transmutation school- even if they were originally from a prohibited school!</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3963305, member: 19675"] First, thanks for all the responses! Now: 1) Good call on the Clix- I may actually have one! 2) Yes...3.0. I haven't been able to convince them to upgrade, though the advent of 4Ed may get them to switch. To 3.5. 3) I'll take a closer look at the Oozemaster- I'm not sure how much tweeking I'll be allowed to do, though. 4) I'll take a closer look at Spontaneous Rejuvination, but I'm not sure how much of the PHBII I can use (if any). The BIG problem with Druid remains that the DM will want me to be one of the Elemental Sword bearers at some point- something no 3.0 Druid could ever be. 5) Verdant Lord was my first choice, but its requirements are pretty ugly considering the payoff- those 2 prereq feats are almost the same as having access to the Plant Domain, but there isn't any leeway in the PrCl's description. Geomancer gives me several "planty" features within its Drift mechanic. There really isn't much support for playing a vegetable as a PC in 3.0- even in UA, the Aspect of Nature Druid can only become planty after about 12th level, and then only for short periods of time. That said, I spent some time digging through the books and found some that [I]would [/I]potentially work to improve the PC, albeit mostly through boosting his spellslinging prowess, like the Reserve feats and Alternative Class features...including one for Transmuters that lets them treat selected spells as if they were Transmutation school- even if they were originally from a prohibited school! [/QUOTE]
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