Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
3.0rd Edition D&D Power Game [Full]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MeepoTheMighty" data-source="post: 1088467" data-attributes="member: 3216"><p>Edit: dropped a few items to get myself back down to a light load. Tallied up purchases and weights.</p><p></p><p></p><p>Rolls are under "Meepo2"</p><p></p><p>Stats: 16 12 15 12 15 18</p><p>12 becomes 18</p><p></p><p>18, 18, 16, 15, 15, 12</p><p></p><p>Aramil</p><p>Male Wild Elf Cleric (Fenmarel Mestarine)</p><p>Level 1</p><p></p><p>Str: 15</p><p>Dex: 20 (18 + 2 racial)</p><p>Con: 16</p><p>Int: 13 (15 - 2 racial)</p><p>Wis: 18</p><p>Cha: 12</p><p></p><p>Hit Points: 11</p><p>AC: 19 (18 without buckler if using bow), 14 flat footed, 15 touch</p><p>Init: +5</p><p>BAB +0, Grapple +2</p><p>Speed 30' (load 65 lbs, light armor, carrying capacity 66/133/200)</p><p>Fort +5, Ref +5, Will +6</p><p></p><p>Longsword +2 melee, 1d8+2, 19-20/x2</p><p>Punching Dagger +2 melee, 1d4+2, x3</p><p>Longbow +5 ranged, 1d8, x3</p><p></p><p>Medium, 5' tall, 99 lbs</p><p>Red hair, green eyes, chestnut skin</p><p>59 years old</p><p></p><p></p><p>Speaks Common, Elven, and Gnoll</p><p></p><p>Concentration +7 (4 ranks + 3 Con)</p><p>Heal +6 (2 ranks + 4 Wis)</p><p>Knowledge(Nature) +5 (4 ranks + 1 Int)</p><p>Knowledge(Religion) +3 (2 ranks + 1 Int)</p><p>Spot +6 (4 Wis + 2 racial)</p><p>Listen +6 (4 wis + 2 racial)</p><p>Search +3 (1 Int + 2 racial)</p><p></p><p></p><p>Feats: </p><p>Point Blank Shot (free from Elf domain)</p><p>Precise Shot</p><p></p><p>Elf Traits: </p><p>Immune to sleep</p><p>+2 bonus vs. Enchantment</p><p>Low-Light Vision</p><p>Proficient w/ Longsword and bows</p><p>+2 on Listen, Search, and Spot</p><p>Automatic Search roll within 5 feet of secret door</p><p></p><p>Cleric Traits:</p><p>Animal Domain - Animal Friendship, Knowledge(Nature) class skill</p><p>Elf Domain - Free Point Blank Shot</p><p>Spontaneous Casting - Can spontaneously convert to Cure spells</p><p>Turn Undead 4/day</p><p></p><p>Spells Memorized: 3/2+1</p><p>0: Detect Magic, Create Water, Resistance</p><p>1: Magic Weapon, Entropic Shield, True Strike*</p><p></p><p>* = domain spell</p><p></p><p></p><p>200 gp starting</p><p>149.64 spent</p><p>50 gold, 3 silver, 6 copper remaining</p><p></p><p></p><p>Studded Leather (25 gp, 20 lbs, worn, -1 armor check)</p><p>Traveler's Outfit (free, 5 lbs, worn)</p><p></p><p>Longsword (15 gp, 8 lbs, belt left)</p><p>Spell Component Pouch (5 gp, 3 lbs, belt right)</p><p>Belt Pouch (1 gp, 3 lbs, belt center)</p><p>Chalk, 1 piece (1 cp, 0 lbs, belt pouch)</p><p>Flint & Steel (1 gp, 0 lbs, belt pouch)</p><p></p><p>Buckler (15 gp, 5 lbs, strapped to left arm)</p><p></p><p>Longbow (75 gp, 3 lbs, left shoulder)</p><p>Quiver (1 gp, 3 lbs, right shoulder, 20 arrows)</p><p>Backpack (2 gp, 2 lbs, back)</p><p></p><p>Waterskin (1 gp, 4 lbs, backpack)</p><p>3 Torches (3 cp, 3 lbs, backpack)</p><p>Scroll Case (1 gp, .5 lbs, backpack)</p><p>3 days rations (1.5 gp, 3 lbs, backpack)</p><p>20 additional arrows (1 gp, 3 lbs, backpack)</p><p>Empty sack (1 sp, .5 lbs, backpack)</p><p></p><p>Dark Green Wool Mask (worn)</p><p>Wooden Holy Symbol (worn on neck)</p><p>Dark Green Undershirt (worn)</p><p>Dark Green Pants (worn)</p><p>Leather boots (worn)</p><p>2 punching daggers (4 gp, 4 lbs, one in each boot)</p><p></p><p></p><p>Kaliska, Female Wolf</p><p>Medium-Size Animal</p><p>HD: 2d8+4</p><p>Init: +2</p><p>Speed: 50 ft</p><p>AC: 14</p><p>Attacks: Bite +3 melee</p><p>Damage: Bite 1d6+1</p><p>Special Attacks: Trip</p><p>Special Qualities: Scent</p><p>Saves: Fort +5, Ref +5, Will +1</p><p>Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Hide +3, Listen +6, Move Silently +4, Spot +4, Wild. Lore +1*</p><p>Feats: Weapon Finesse (bite)</p><p>Trip: A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.</p><p>*Wolves recieve a +4 racial bonus to Wild. Lore when tracking by scent.</p><p>Tricks (6): Attack, Come, Heel, Protect, Down, Track</p><p></p><p></p><p>Background: </p><p>Aramil was raised among the Moray, a tribe of Grugach (wild elves) living in the Phostwood. For the last 250 years, the many tribes of the Phostaldaron have been fighting a war of attrition against the hordes of ogres, trolls, and other beings which invade their lands. The conflict has been bloody on both sides, and the elves find their numbers dwindling. Aramil was forced into a life of conflict almost as soon as he could walk, learning to use sword and bow in order to protect his homeland. </p><p></p><p>One day, while patrolling with his sister, Kaliska, the pair of elves came across a large force of ogres. The two elves tried to sneak away to warn the rest of their tribe, but were spotted and attacked by the ogres. Though they fought valiantly and defeated many of the beasts, Kaliska was slain by an ogre's blow, and Aramil was heavily wounded.</p><p></p><p>Just as the last ogre was advancing on the injured elf, a wolf leaped from the underbrush and threw the hulking brute to the ground. Aramil was able to summon the strength to pull his bow one last time and kill the helpless ogre. Aramil believes that the wolf is a reincarnation of his lost sister, or at the very least a manifestation of her departed spirit. To this day, the wolf stays by his side and protects him, and he continues to call her Kaliska.</p><p></p><p>Over the next few months, Aramil was repeatedly besieged by nightmares of the battle. However, another image began creeping into the dreams, a vision of a shining steel tower. Seeking guidance, he began to pray heavily to Fenmarel Mestarine, the patron god of the Grugach. Fenmarel revealed that Aramil had a destiny greater than the Moray, and urged him to travel into the human lands, towards the great city of Greyhawk. The deity also revealed divine secrets to the young elf, granting him the ability to call for aid and channel godly energy.</p><p></p><p>Gathering up a few meager posessions and what few man-coins the Moray could spare, Aramil and Kaliska left the confines of their forest. Though the road was long and the customs of the humans quite strange, Aramil now finds himself entering the vast city of Greyhawk, approaching the very same tower he saw in his dreams. </p><p></p><p>Personality: </p><p></p><p>What little contact Aramil has had with humans before beginning his journey was with the Theocracy of Pale, which borders the Phostwood. In his experience, therefore, humans are close-minded and intolerant, and seek to convert the entire world to their own way of thought. Though he has never seen them act truly malicious, he still does not trust them entirely, and is quite fearful of entering an entire city full of humans.</p><p></p><p>Among polite company, Aramil will appear quite backwards and savage. He is unfamiliar with human social customs and speaks rarely, for fear of offending someone. What few words he does speak tend to be aloof and gruff. However, he will often carry on one-sided conversations with Kaliska in whispered Elven, a practice which tends to frighten onlookers even more.</p><p></p><p>At only 59 years old, Aramil is young for an elf, and has the emotional maturity of a human of around fifteen years old. He is eager to prove himself in the world, but can become moody and sullen if things don't go his way. He believes his wolf to be a manifestation of his older sister, and will often look to her for guidance.</p><p></p><p>Appearance:</p><p></p><p>Aramil dresses in woodland shades of green and brown, studded leather armor, and sturdy leather boots. A dark green mask covers his face, and he rarely removes it. Grugach believe that baring ones nose allows access to that person's soul, and thus will wear masks among all but the most trusted friends.</p></blockquote><p></p>
[QUOTE="MeepoTheMighty, post: 1088467, member: 3216"] Edit: dropped a few items to get myself back down to a light load. Tallied up purchases and weights. Rolls are under "Meepo2" Stats: 16 12 15 12 15 18 12 becomes 18 18, 18, 16, 15, 15, 12 Aramil Male Wild Elf Cleric (Fenmarel Mestarine) Level 1 Str: 15 Dex: 20 (18 + 2 racial) Con: 16 Int: 13 (15 - 2 racial) Wis: 18 Cha: 12 Hit Points: 11 AC: 19 (18 without buckler if using bow), 14 flat footed, 15 touch Init: +5 BAB +0, Grapple +2 Speed 30' (load 65 lbs, light armor, carrying capacity 66/133/200) Fort +5, Ref +5, Will +6 Longsword +2 melee, 1d8+2, 19-20/x2 Punching Dagger +2 melee, 1d4+2, x3 Longbow +5 ranged, 1d8, x3 Medium, 5' tall, 99 lbs Red hair, green eyes, chestnut skin 59 years old Speaks Common, Elven, and Gnoll Concentration +7 (4 ranks + 3 Con) Heal +6 (2 ranks + 4 Wis) Knowledge(Nature) +5 (4 ranks + 1 Int) Knowledge(Religion) +3 (2 ranks + 1 Int) Spot +6 (4 Wis + 2 racial) Listen +6 (4 wis + 2 racial) Search +3 (1 Int + 2 racial) Feats: Point Blank Shot (free from Elf domain) Precise Shot Elf Traits: Immune to sleep +2 bonus vs. Enchantment Low-Light Vision Proficient w/ Longsword and bows +2 on Listen, Search, and Spot Automatic Search roll within 5 feet of secret door Cleric Traits: Animal Domain - Animal Friendship, Knowledge(Nature) class skill Elf Domain - Free Point Blank Shot Spontaneous Casting - Can spontaneously convert to Cure spells Turn Undead 4/day Spells Memorized: 3/2+1 0: Detect Magic, Create Water, Resistance 1: Magic Weapon, Entropic Shield, True Strike* * = domain spell 200 gp starting 149.64 spent 50 gold, 3 silver, 6 copper remaining Studded Leather (25 gp, 20 lbs, worn, -1 armor check) Traveler's Outfit (free, 5 lbs, worn) Longsword (15 gp, 8 lbs, belt left) Spell Component Pouch (5 gp, 3 lbs, belt right) Belt Pouch (1 gp, 3 lbs, belt center) Chalk, 1 piece (1 cp, 0 lbs, belt pouch) Flint & Steel (1 gp, 0 lbs, belt pouch) Buckler (15 gp, 5 lbs, strapped to left arm) Longbow (75 gp, 3 lbs, left shoulder) Quiver (1 gp, 3 lbs, right shoulder, 20 arrows) Backpack (2 gp, 2 lbs, back) Waterskin (1 gp, 4 lbs, backpack) 3 Torches (3 cp, 3 lbs, backpack) Scroll Case (1 gp, .5 lbs, backpack) 3 days rations (1.5 gp, 3 lbs, backpack) 20 additional arrows (1 gp, 3 lbs, backpack) Empty sack (1 sp, .5 lbs, backpack) Dark Green Wool Mask (worn) Wooden Holy Symbol (worn on neck) Dark Green Undershirt (worn) Dark Green Pants (worn) Leather boots (worn) 2 punching daggers (4 gp, 4 lbs, one in each boot) Kaliska, Female Wolf Medium-Size Animal HD: 2d8+4 Init: +2 Speed: 50 ft AC: 14 Attacks: Bite +3 melee Damage: Bite 1d6+1 Special Attacks: Trip Special Qualities: Scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +3, Listen +6, Move Silently +4, Spot +4, Wild. Lore +1* Feats: Weapon Finesse (bite) Trip: A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. *Wolves recieve a +4 racial bonus to Wild. Lore when tracking by scent. Tricks (6): Attack, Come, Heel, Protect, Down, Track Background: Aramil was raised among the Moray, a tribe of Grugach (wild elves) living in the Phostwood. For the last 250 years, the many tribes of the Phostaldaron have been fighting a war of attrition against the hordes of ogres, trolls, and other beings which invade their lands. The conflict has been bloody on both sides, and the elves find their numbers dwindling. Aramil was forced into a life of conflict almost as soon as he could walk, learning to use sword and bow in order to protect his homeland. One day, while patrolling with his sister, Kaliska, the pair of elves came across a large force of ogres. The two elves tried to sneak away to warn the rest of their tribe, but were spotted and attacked by the ogres. Though they fought valiantly and defeated many of the beasts, Kaliska was slain by an ogre's blow, and Aramil was heavily wounded. Just as the last ogre was advancing on the injured elf, a wolf leaped from the underbrush and threw the hulking brute to the ground. Aramil was able to summon the strength to pull his bow one last time and kill the helpless ogre. Aramil believes that the wolf is a reincarnation of his lost sister, or at the very least a manifestation of her departed spirit. To this day, the wolf stays by his side and protects him, and he continues to call her Kaliska. Over the next few months, Aramil was repeatedly besieged by nightmares of the battle. However, another image began creeping into the dreams, a vision of a shining steel tower. Seeking guidance, he began to pray heavily to Fenmarel Mestarine, the patron god of the Grugach. Fenmarel revealed that Aramil had a destiny greater than the Moray, and urged him to travel into the human lands, towards the great city of Greyhawk. The deity also revealed divine secrets to the young elf, granting him the ability to call for aid and channel godly energy. Gathering up a few meager posessions and what few man-coins the Moray could spare, Aramil and Kaliska left the confines of their forest. Though the road was long and the customs of the humans quite strange, Aramil now finds himself entering the vast city of Greyhawk, approaching the very same tower he saw in his dreams. Personality: What little contact Aramil has had with humans before beginning his journey was with the Theocracy of Pale, which borders the Phostwood. In his experience, therefore, humans are close-minded and intolerant, and seek to convert the entire world to their own way of thought. Though he has never seen them act truly malicious, he still does not trust them entirely, and is quite fearful of entering an entire city full of humans. Among polite company, Aramil will appear quite backwards and savage. He is unfamiliar with human social customs and speaks rarely, for fear of offending someone. What few words he does speak tend to be aloof and gruff. However, he will often carry on one-sided conversations with Kaliska in whispered Elven, a practice which tends to frighten onlookers even more. At only 59 years old, Aramil is young for an elf, and has the emotional maturity of a human of around fifteen years old. He is eager to prove himself in the world, but can become moody and sullen if things don't go his way. He believes his wolf to be a manifestation of his older sister, and will often look to her for guidance. Appearance: Aramil dresses in woodland shades of green and brown, studded leather armor, and sturdy leather boots. A dark green mask covers his face, and he rarely removes it. Grugach believe that baring ones nose allows access to that person's soul, and thus will wear masks among all but the most trusted friends. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
3.0rd Edition D&D Power Game [Full]
Top