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3.0rd Edition D&D Power Game's Characters
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<blockquote data-quote="Velmont" data-source="post: 1084203" data-attributes="member: 13739"><p>Allan Forest</p><p>Male Human Enchanter 1st lvl</p><p>XP: 667</p><p>Chaotic Good</p><p>Str 14</p><p>Dex 15</p><p>Con 16</p><p>Int 18 (20 for casting)</p><p>Wis 14</p><p>Cha 14</p><p></p><p>Hit Points 7</p><p>AC 12, Touch 12, Flat 10</p><p>Init +2 </p><p>BAB +0, Grap +2</p><p>Speed 30 (base 30)</p><p>Fort +3, Ref +2, Will +4</p><p></p><p>Sizecategory, 6'0" tall, 170 wt, 23 yrs old</p><p>Fiery Red hair, Deep Blue eyes, Dark Brown skin</p><p></p><p>Speaks Common, Draconic, Elven, Dwarven, Ignan</p><p></p><p>+8 Alchemy (Rank:4, Int:4)</p><p>+7 Concentration (Rank:4, Con:3) </p><p>+8 Craft(Jewelry) (Rank:4, Int:4)</p><p>+8 Knowledge(Arcana) (Rank:4, Int:4)</p><p>+6 Knowledge(Nature) (Rank:2, Int:4)</p><p>+8 Knowledge(Plane) (Rank:4, Int:4)</p><p>+6 Knowledge(Religion) (Rank:2, Int:4)</p><p>+8 Spellcraft (Rank:4, Int:4)</p><p>+2 Listen (Wis:2) Special: +2 when familiar near</p><p>+2 Spot (Wis:2) Special: +2 whith familiar near, +3 in bright light</p><p></p><p>Feats</p><p>-Spell Focus: Enchantment</p><p>-Spell Caster Prodigy</p><p>-Scribe Scroll</p><p></p><p>Racename Traits</p><p>- +1 Skill Point/Level (x4 at 1st)</p><p>- Extra Feat</p><p></p><p>Classname Abilities</p><p>- Spells</p><p>- Familiar (Hawk)</p><p>- Specialisation: Echantment (Forbidden: Illusion)</p><p></p><p>Spells Prepared</p><p>0th- *Daze, Ray of Frost, Detect Magic, Light</p><p>1st- *Sleep, Charm Person, Mage Armor, Lesser Fire Orb</p><p></p><p>*Enchantment spell gain from specialisation</p><p></p><p>Spellbook</p><p>0th- All cantrips</p><p>1st- Sleep, Charm Person, Mage Armor, Burning Hand, Lesser Fire Orb, Magic Missile, Endure Element, Comprehend Language</p><p></p><p>Equipement:</p><p></p><p>Traveller's Outfit</p><p>Courtier's Outfit</p><p></p><p>Club (Att: +2, Dam:1d6+2)</p><p>Dagger (Att: +2, Dam:1d4+2)</p><p>Dagger, silver (Att: +2, Dam:1d4+2)</p><p>Crossbow, light (Att: +2, Dam:1d8)</p><p>Bolt x20</p><p></p><p>Spell component pouch</p><p></p><p>Backpack</p><p>Bedroll</p><p>Blanket, winter</p><p>Waterskin</p><p>Ration, trail (4 days)</p><p>Flint & Steel</p><p>Spellbook</p><p>Ink</p><p>Inkpen x2</p><p>Sunrod x5</p><p>Summon Familiar Component</p><p></p><p>Scroll Case</p><p>Parchement x10</p><p></p><p>G.P: 8</p><p>S.P: 2</p><p></p><p>4 emerald (MAY worth 100gp each)</p><p></p><p>Stats for the Hawk:</p><p>Hawk</p><p>Tiny Magical Beast</p><p>Hit Dice: 1 (4 hp)</p><p>Initiative: +7 (Dex) </p><p>Speed: 10 ft., fly 60 ft. (average)</p><p>AC: 21 (+2 size, +7 Dex, +2 natural)</p><p>Attacks: Claws +10 melee </p><p>Damage: Claws 1d4+1</p><p>Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.</p><p>Special Attacks: -</p><p>Special Qualities: -</p><p>Saves: Fort +5, Ref +9, Will +4</p><p>Abilities: Str 12, Dex 24, Con 16,Int 6, Wis 19, Cha 8</p><p>Skills: Listen +8, Spot +8/+16 in the daylight</p><p>Feats: Weapon Finesse (claws)</p><p>Climate/Terrain: Any forest, hill, plains, and mountains</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 1/3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p></p><p>Background:</p><p></p><p>He was still a baby when he was found in the ash of a burned house, in the hands of a burned body that would propably be his mother. He was found by a young wizard who was adventuring. This mage stop at a mage tower who was near. From there, he explained where he found the baby, and the mages of the tower choose to take him, to learn how he survived the fire.</p><p></p><p>They first tought he could be a planetouched human, explaining how he could have survived, but with the time, the found it was false. But during that time, he gave sign of a great intelligence, and they decide to keep him. But they didn't want to nurse the baby, so they give the responsability to a bard, frind of the tower master, this responsability. So the young boy start to travel at the age of only on year old.</p><p></p><p>His trip led him all over the world. He has seen all the countries of the continent by the age of 8, when he was going back to the tower. From that moment, he starts to study the magic. He have seen his bard tutor using spells, and was fascinated by the power it could have from enchantment, but the illusion, he founds it was only a way to entertain the children, so he decide to specialize in enchantment and didn't put any effort on illusion. But during his study, he found an ease to learn spells which was controlling fire, and he tought that fire is a great force: beautifull, fascinating but destructive...</p><p></p><p>Now he have left his tower and he his searching, he is lured by the fire who burn inside him, and he want to master it. He was born from fire, now he want to become fire.</p><p></p><p>As he travelled the world, one night, he saw in his campfire, a tower of metal. The tower was standing there, a fire was burning at his top, lighting like a lighthouse. He wondered what that means, but from that moment, inconsioucely, his steps lead him to the tower. When he saw it for the first time, seen at dawn, with the light of the sun, the tower looked like ablaze. Without a doubt, he took the road who was leading to the tower front door.</p></blockquote><p></p>
[QUOTE="Velmont, post: 1084203, member: 13739"] Allan Forest Male Human Enchanter 1st lvl XP: 667 Chaotic Good Str 14 Dex 15 Con 16 Int 18 (20 for casting) Wis 14 Cha 14 Hit Points 7 AC 12, Touch 12, Flat 10 Init +2 BAB +0, Grap +2 Speed 30 (base 30) Fort +3, Ref +2, Will +4 Sizecategory, 6'0" tall, 170 wt, 23 yrs old Fiery Red hair, Deep Blue eyes, Dark Brown skin Speaks Common, Draconic, Elven, Dwarven, Ignan +8 Alchemy (Rank:4, Int:4) +7 Concentration (Rank:4, Con:3) +8 Craft(Jewelry) (Rank:4, Int:4) +8 Knowledge(Arcana) (Rank:4, Int:4) +6 Knowledge(Nature) (Rank:2, Int:4) +8 Knowledge(Plane) (Rank:4, Int:4) +6 Knowledge(Religion) (Rank:2, Int:4) +8 Spellcraft (Rank:4, Int:4) +2 Listen (Wis:2) Special: +2 when familiar near +2 Spot (Wis:2) Special: +2 whith familiar near, +3 in bright light Feats -Spell Focus: Enchantment -Spell Caster Prodigy -Scribe Scroll Racename Traits - +1 Skill Point/Level (x4 at 1st) - Extra Feat Classname Abilities - Spells - Familiar (Hawk) - Specialisation: Echantment (Forbidden: Illusion) Spells Prepared 0th- *Daze, Ray of Frost, Detect Magic, Light 1st- *Sleep, Charm Person, Mage Armor, Lesser Fire Orb *Enchantment spell gain from specialisation Spellbook 0th- All cantrips 1st- Sleep, Charm Person, Mage Armor, Burning Hand, Lesser Fire Orb, Magic Missile, Endure Element, Comprehend Language Equipement: Traveller's Outfit Courtier's Outfit Club (Att: +2, Dam:1d6+2) Dagger (Att: +2, Dam:1d4+2) Dagger, silver (Att: +2, Dam:1d4+2) Crossbow, light (Att: +2, Dam:1d8) Bolt x20 Spell component pouch Backpack Bedroll Blanket, winter Waterskin Ration, trail (4 days) Flint & Steel Spellbook Ink Inkpen x2 Sunrod x5 Summon Familiar Component Scroll Case Parchement x10 G.P: 8 S.P: 2 4 emerald (MAY worth 100gp each) Stats for the Hawk: Hawk Tiny Magical Beast Hit Dice: 1 (4 hp) Initiative: +7 (Dex) Speed: 10 ft., fly 60 ft. (average) AC: 21 (+2 size, +7 Dex, +2 natural) Attacks: Claws +10 melee Damage: Claws 1d4+1 Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. Special Attacks: - Special Qualities: - Saves: Fort +5, Ref +9, Will +4 Abilities: Str 12, Dex 24, Con 16,Int 6, Wis 19, Cha 8 Skills: Listen +8, Spot +8/+16 in the daylight Feats: Weapon Finesse (claws) Climate/Terrain: Any forest, hill, plains, and mountains Organization: Solitary or pair Challenge Rating: 1/3 Treasure: None Alignment: Always neutral Background: He was still a baby when he was found in the ash of a burned house, in the hands of a burned body that would propably be his mother. He was found by a young wizard who was adventuring. This mage stop at a mage tower who was near. From there, he explained where he found the baby, and the mages of the tower choose to take him, to learn how he survived the fire. They first tought he could be a planetouched human, explaining how he could have survived, but with the time, the found it was false. But during that time, he gave sign of a great intelligence, and they decide to keep him. But they didn't want to nurse the baby, so they give the responsability to a bard, frind of the tower master, this responsability. So the young boy start to travel at the age of only on year old. His trip led him all over the world. He has seen all the countries of the continent by the age of 8, when he was going back to the tower. From that moment, he starts to study the magic. He have seen his bard tutor using spells, and was fascinated by the power it could have from enchantment, but the illusion, he founds it was only a way to entertain the children, so he decide to specialize in enchantment and didn't put any effort on illusion. But during his study, he found an ease to learn spells which was controlling fire, and he tought that fire is a great force: beautifull, fascinating but destructive... Now he have left his tower and he his searching, he is lured by the fire who burn inside him, and he want to master it. He was born from fire, now he want to become fire. As he travelled the world, one night, he saw in his campfire, a tower of metal. The tower was standing there, a fire was burning at his top, lighting like a lighthouse. He wondered what that means, but from that moment, inconsioucely, his steps lead him to the tower. When he saw it for the first time, seen at dawn, with the light of the sun, the tower looked like ablaze. Without a doubt, he took the road who was leading to the tower front door. [/QUOTE]
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