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Community
General Tabletop Discussion
*Pathfinder & Starfinder
3:1 monsters and monster tracks (not disco)
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<blockquote data-quote="Quickleaf" data-source="post: 5703958" data-attributes="member: 20323"><p>Considering a house rule for next 4e game I'm DMing...</p><p></p><p><span style="color: DarkOrange"><strong>The Rule</strong></span></p><ul> <li data-xf-list-type="ul">Replace minions and standard monsters with a new enemy I have named <span style="font-size: 15px"><strong>"Monsters"</strong> </span>in my creative brilliance. Monsters act as 3 in 1 standard monsters (or 2 for a particularly tough monster).</li> <li data-xf-list-type="ul">Each individual monster is linked on the same "hit point track". All attacks against that monster type (e.g. kobold skirmishers) deal damage against this "track." Whenever the one-third (or one-half) marker on the “track” is reached a monster dies.</li> <li data-xf-list-type="ul"> In large groups of monsters there might be a group “bloodied” action, like a solo.</li> </ul><p></p><p><span style="color: DarkOrange"><strong>Why?</strong></span></p><ul> <li data-xf-list-type="ul">The DM keeps track of information. Yah! <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></li> <li data-xf-list-type="ul">Individual monsters go down faster and dish out more damage (since there's more of them attacking and easier for them to gain flanking).</li> <li data-xf-list-type="ul">Monsters can often be taken down in one hit by a striker (unlike a standard) and “overkill” damage is useful (unlike a minion). </li> <li data-xf-list-type="ul">Monsters avoid several pitfalls of minions: getting taken out by area effects in one fell swoop, missed attacks doing nothing, and critical hits or attacks dealing damage types they’re vulnerable are worthless.</li> </ul><p></p><p>Here's an example of what I'm thinking:</p><p></p><p><strong>Kobold Skirmishers</strong> Hit Point Track</p><p>81</p><p>72 one dies</p><p>63 one dies</p><p>54 one dies</p><p>45 one dies</p><p>40 all kobolds skirmishers shift 3 squares toward same enemy and make a basic attack</p><p>36 one dies</p><p>27 one dies</p><p>18 one dies</p><p>9 one dies</p><p>0 </p><p></p><p></p><p>The more I think about it the more I like it! Has anyone tried something like this before? How did it go? Can you forsee any problems with linking monster hit points as I'm suggesting?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5703958, member: 20323"] Considering a house rule for next 4e game I'm DMing... [COLOR="DarkOrange"][b]The Rule[/b][/COLOR] [LIST] [*]Replace minions and standard monsters with a new enemy I have named [SIZE="4"][b]"Monsters"[/b] [/SIZE]in my creative brilliance. Monsters act as 3 in 1 standard monsters (or 2 for a particularly tough monster). [*]Each individual monster is linked on the same "hit point track". All attacks against that monster type (e.g. kobold skirmishers) deal damage against this "track." Whenever the one-third (or one-half) marker on the “track” is reached a monster dies. [*] In large groups of monsters there might be a group “bloodied” action, like a solo. [/LIST] [COLOR="DarkOrange"][b]Why?[/b][/COLOR] [LIST] [*]The DM keeps track of information. Yah! B-) [*]Individual monsters go down faster and dish out more damage (since there's more of them attacking and easier for them to gain flanking). [*]Monsters can often be taken down in one hit by a striker (unlike a standard) and “overkill” damage is useful (unlike a minion). [*]Monsters avoid several pitfalls of minions: getting taken out by area effects in one fell swoop, missed attacks doing nothing, and critical hits or attacks dealing damage types they’re vulnerable are worthless.[/LIST] Here's an example of what I'm thinking: [B]Kobold Skirmishers[/B] Hit Point Track 81 72 one dies 63 one dies 54 one dies 45 one dies 40 all kobolds skirmishers shift 3 squares toward same enemy and make a basic attack 36 one dies 27 one dies 18 one dies 9 one dies 0 The more I think about it the more I like it! Has anyone tried something like this before? How did it go? Can you forsee any problems with linking monster hit points as I'm suggesting? [/QUOTE]
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3:1 monsters and monster tracks (not disco)
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