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Community
General Tabletop Discussion
*Pathfinder & Starfinder
3:1 monsters and monster tracks (not disco)
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<blockquote data-quote="Will Doyle" data-source="post: 5704498" data-attributes="member: 6682161"><p>This is too abstract for me, and seems to shine the spotlight too much on strikers (unless I've totally misunderstood it). </p><p> </p><p>My main gripe:</p><p> </p><p>I'm over here, hitting this goon. I deal five points of damage with every hit. But meanwhile you're over there, hitting that goon. Just through my bad luck, or your high damage, you always deal enough to kill your goon, yet I'm always just falling just short of my kill. In fact, in a huge skirmish, I could theoretically hit my goon dozens of times without him dropping. </p><p> </p><p>This said, I <strong>love</strong> your idea of powers that trigger off "group bloodied". Forgive me for riffing off this, but - ignoring the track a moment - imagine having a template that you could apply to <em>any</em> encounter group, with different group effects triggered by different conditions. </p><p> </p><p>Something like:</p><p> </p><p><strong>Death Cultists</strong></p><p>When first PC is bloodied - all cultists gain +5 to damage rolls until the end of their next turn.</p><p>When first PC is knocked unconscious - all cultists are pulled 2 squares towards the unconscious enemy. If any of them end this move adjacent, they can deliver a coup de grace as a free action.</p><p>When first PC is killed - all cultists are stunned until the end of their next turn as they dance on the spot, chanting the name of their blood god.</p></blockquote><p></p>
[QUOTE="Will Doyle, post: 5704498, member: 6682161"] This is too abstract for me, and seems to shine the spotlight too much on strikers (unless I've totally misunderstood it). My main gripe: I'm over here, hitting this goon. I deal five points of damage with every hit. But meanwhile you're over there, hitting that goon. Just through my bad luck, or your high damage, you always deal enough to kill your goon, yet I'm always just falling just short of my kill. In fact, in a huge skirmish, I could theoretically hit my goon dozens of times without him dropping. This said, I [B]love[/B] your idea of powers that trigger off "group bloodied". Forgive me for riffing off this, but - ignoring the track a moment - imagine having a template that you could apply to [I]any[/I] encounter group, with different group effects triggered by different conditions. Something like: [B]Death Cultists[/B] When first PC is bloodied - all cultists gain +5 to damage rolls until the end of their next turn. When first PC is knocked unconscious - all cultists are pulled 2 squares towards the unconscious enemy. If any of them end this move adjacent, they can deliver a coup de grace as a free action. When first PC is killed - all cultists are stunned until the end of their next turn as they dance on the spot, chanting the name of their blood god. [/QUOTE]
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Community
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3:1 monsters and monster tracks (not disco)
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