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3/3.5 to 4e conversion cheat sheet?
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<blockquote data-quote="Jack99" data-source="post: 4634090" data-attributes="member: 53135"><p>It's fairly easy to convert, although I would not try to do it on the fly.</p><p></p><p>Off the top of my head, these are some of the rules of thumb I use (would use)</p><p></p><p>1. Anything that requires more than 1 skill check becomes a skill challenge</p><p>1.b Any significant part of the adventure that is solved by a single skill check becomes a skill challenge.</p><p>2. Any monster should be between -3 and +3 of the players' levels</p><p>3. Any monster is per default non-elite and non-solo.</p><p>3.b Avoid using 4-5-6 of the same monster in the same encounter. 4e combat just works better if you don't.</p><p>4. All significant boss-monsters are made elite monsters.</p><p>4.b Avoid too many elites unless it's a very significant battle.</p><p>4.c If it's the BBEG, make him 2-3 levels higher than the players.</p><p>5. Reserve solos for the really special fights. Like dragons for example. Resist the urge to make that tough kobold captain a solo mob just because the players encounter him alone. If he <strong>has</strong> to be alone, make him elite, and add some hazard to balance the fight.</p><p>6. Look over all combats. Make use of the terrain. Add traps and hazards.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Jack99, post: 4634090, member: 53135"] It's fairly easy to convert, although I would not try to do it on the fly. Off the top of my head, these are some of the rules of thumb I use (would use) 1. Anything that requires more than 1 skill check becomes a skill challenge 1.b Any significant part of the adventure that is solved by a single skill check becomes a skill challenge. 2. Any monster should be between -3 and +3 of the players' levels 3. Any monster is per default non-elite and non-solo. 3.b Avoid using 4-5-6 of the same monster in the same encounter. 4e combat just works better if you don't. 4. All significant boss-monsters are made elite monsters. 4.b Avoid too many elites unless it's a very significant battle. 4.c If it's the BBEG, make him 2-3 levels higher than the players. 5. Reserve solos for the really special fights. Like dragons for example. Resist the urge to make that tough kobold captain a solo mob just because the players encounter him alone. If he [B]has[/B] to be alone, make him elite, and add some hazard to balance the fight. 6. Look over all combats. Make use of the terrain. Add traps and hazards. Cheers [/QUOTE]
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3/3.5 to 4e conversion cheat sheet?
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