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[3.5/3.0] Collaborative Effort: Collection of Round-by-Round Monster Tactics
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<blockquote data-quote="sithramir" data-source="post: 1027363" data-attributes="member: 12183"><p>This is a great idea. People who don't think it should be there because "players will read it" have some sorry excuses for players. The idea is to make them a worthwhile CR monster. </p><p></p><p>I play in a campaign where the DM is new and doesn't know rules nor do the others. I DM so I try to help them. However, he complains that the characters are too powerful but doesn't make full use of the abilities of the monsters. </p><p></p><p>Having a round by round tactic on a lot of them would help him make them not dumb. I mean the idea of what an Aboleth does is good. We'd slay it in 2 rounds because he doesn't know or understand all the spells nor does he have time to look them up. If he knows what its basically doing he'll look them up and be able to trick us with it instead of it just attacking. </p><p></p><p> It gets boring when the 7th level cleric charges and my ftr/rog and the other rogue just keep him flanked and give him the smack down. (He doesn't have buffs up or anything like he should because the DM doesn't do it well)</p><p></p><p>Think about if some of these things or "ideas" at least were there? It'd make it a lot better.</p></blockquote><p></p>
[QUOTE="sithramir, post: 1027363, member: 12183"] This is a great idea. People who don't think it should be there because "players will read it" have some sorry excuses for players. The idea is to make them a worthwhile CR monster. I play in a campaign where the DM is new and doesn't know rules nor do the others. I DM so I try to help them. However, he complains that the characters are too powerful but doesn't make full use of the abilities of the monsters. Having a round by round tactic on a lot of them would help him make them not dumb. I mean the idea of what an Aboleth does is good. We'd slay it in 2 rounds because he doesn't know or understand all the spells nor does he have time to look them up. If he knows what its basically doing he'll look them up and be able to trick us with it instead of it just attacking. It gets boring when the 7th level cleric charges and my ftr/rog and the other rogue just keep him flanked and give him the smack down. (He doesn't have buffs up or anything like he should because the DM doesn't do it well) Think about if some of these things or "ideas" at least were there? It'd make it a lot better. [/QUOTE]
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[3.5/3.0] Collaborative Effort: Collection of Round-by-Round Monster Tactics
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