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[3.5/3.0] Collaborative Effort: Collection of Round-by-Round Monster Tactics
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<blockquote data-quote="SpuneDagr" data-source="post: 1027842" data-attributes="member: 1564"><p>I'm gonna compile all these into a document when there are enough of 'em. This is great!</p><p></p><p>Slaadi love to cause chaos and confusion among their opponents before they really get into combat. Obviously, a creature of pure chaos is not going to follow a set pattern, but you can see this as an example of a slaad using its abilities to the fullest.</p><p></p><p><u>Green Slaad</u></p><p>A green slaad prefers to use spell-like abilites over physical combat but isn't afraid to attack with tooth and claw if it must. If combat is not going well, it flees, covering its tracks with <em>deeper darkness</em> or a <em>summon</em>.</p><p><strong>Prior to Combat:</strong> Use <em>detect thoughts</em> to determine strength and confidence of enemies. If the green slaad feels that they may be a threat, it casts <em>protection from law</em>, or <em>dispel law</em> if it's really worried.</p><p><strong>1st Round:</strong> Cast <em>chaos hammer</em> or <em>fear</em> to scatter and confuse the opposition.</p><p><strong>2nd Round:</strong> If one of these spells works, try another of them. If it doesn't work, cast <em>fireball</em>.</p><p><strong>3rd Round:</strong> Repeat until enemies are weak enough to easily pick off with melee attacks.</p><p></p><p><u>Gray Slaad</u></p><p>A gray slaad prefers to fight from a distance, blasting its enemies with spells. It won't back away from a melee engagement, however. If it feels it is losing, it will run away, casting <em>invisibility</em> or <em>summoning</em> one of its fellows.</p><p><strong>Prior to Combat:</strong> If it knows opponents are coming, it casts <em>fly</em> (to stay out of reach and cast spells), <em>invisibility</em> (to ambush them), or both. It also casts <em>magic circle against law</em>, or <em>dispel law</em> if it feels that it is really in danger.</p><p><strong>1st Round:</strong> Cast <em>animate objects</em> (if there are objects around, max size: huge), <em>chaos hammer</em>, or <em>lightning bolt</em> (if opponents are in a line).</p><p><strong>2nd Round:</strong> If the enemy party is somewhat weakened, cast <em>power word stun</em> on one of them. </p><p><strong>3rd Round:</strong> Continue hitting enemies with <em>chaos hammer</em>, or <em>lightning bolt</em> until they are slain.</p><p></p><p><u>Death Slaad</u></p><p>A death slaad begins combat with spells to confuse and break up the opposition, next casting pure attack spells, and finally wading into combat with its claws and bite, stunning opponents.</p><p></p><p>If it's feeling cocky:</p><p><strong>Prior to Combat:</strong> Cast <em>fly</em> and maybe <em>dispel law</em> or <em>magic circle against law</em>.</p><p><strong>1st Round:</strong> Cast <em>animate objects</em> (if there are objects around, max size: huge), <em>chaos hammer</em>, or <em>fireball</em>.</p><p><strong>2nd Round:</strong> Cast <em>circle of death</em> or <em>finger of death</em>.</p><p><strong>3rd Round:</strong> Enter melee combat, attacking and stunning whoever is left.</p><p><strong>4th Round:</strong> Kill 'em all.</p><p></p><p>If it feels truly threatened:</p><p><strong>Prior to Combat:</strong> Cast <em>cloak of chaos</em>, <em>fly</em>, and <em>invisibility</em>.</p><p><strong>1st Round:</strong> Cast <em>fireball</em> or <em>word of chaos</em>.</p><p><strong>2nd Round:</strong> Cast <em>finger of death</em>, <em>implosion</em>, or <em>power word blind</em> on the biggest threat.</p><p><strong>3rd Round:</strong> Enter melee combat, attacking and stunning whoever is left, or continue <em>implosion</em>.</p><p><strong>4th Round:</strong> Kill 'em all.</p></blockquote><p></p>
[QUOTE="SpuneDagr, post: 1027842, member: 1564"] I'm gonna compile all these into a document when there are enough of 'em. This is great! Slaadi love to cause chaos and confusion among their opponents before they really get into combat. Obviously, a creature of pure chaos is not going to follow a set pattern, but you can see this as an example of a slaad using its abilities to the fullest. [u]Green Slaad[/u] A green slaad prefers to use spell-like abilites over physical combat but isn't afraid to attack with tooth and claw if it must. If combat is not going well, it flees, covering its tracks with [i]deeper darkness[/i] or a [i]summon[/i]. [b]Prior to Combat:[/b] Use [i]detect thoughts[/i] to determine strength and confidence of enemies. If the green slaad feels that they may be a threat, it casts [i]protection from law[/i], or [i]dispel law[/i] if it's really worried. [b]1st Round:[/b] Cast [i]chaos hammer[/i] or [i]fear[/i] to scatter and confuse the opposition. [b]2nd Round:[/b] If one of these spells works, try another of them. If it doesn't work, cast [i]fireball[/i]. [b]3rd Round:[/b] Repeat until enemies are weak enough to easily pick off with melee attacks. [u]Gray Slaad[/u] A gray slaad prefers to fight from a distance, blasting its enemies with spells. It won't back away from a melee engagement, however. If it feels it is losing, it will run away, casting [i]invisibility[/i] or [i]summoning[/i] one of its fellows. [b]Prior to Combat:[/b] If it knows opponents are coming, it casts [i]fly[/i] (to stay out of reach and cast spells), [i]invisibility[/i] (to ambush them), or both. It also casts [i]magic circle against law[/i], or [i]dispel law[/i] if it feels that it is really in danger. [b]1st Round:[/b] Cast [i]animate objects[/i] (if there are objects around, max size: huge), [i]chaos hammer[/i], or [i]lightning bolt[/i] (if opponents are in a line). [b]2nd Round:[/b] If the enemy party is somewhat weakened, cast [i]power word stun[/i] on one of them. [b]3rd Round:[/b] Continue hitting enemies with [i]chaos hammer[/i], or [i]lightning bolt[/i] until they are slain. [u]Death Slaad[/u] A death slaad begins combat with spells to confuse and break up the opposition, next casting pure attack spells, and finally wading into combat with its claws and bite, stunning opponents. If it's feeling cocky: [b]Prior to Combat:[/b] Cast [i]fly[/i] and maybe [i]dispel law[/i] or [i]magic circle against law[/i]. [b]1st Round:[/b] Cast [i]animate objects[/i] (if there are objects around, max size: huge), [i]chaos hammer[/i], or [i]fireball[/i]. [b]2nd Round:[/b] Cast [i]circle of death[/i] or [i]finger of death[/i]. [b]3rd Round:[/b] Enter melee combat, attacking and stunning whoever is left. [b]4th Round:[/b] Kill 'em all. If it feels truly threatened: [b]Prior to Combat:[/b] Cast [i]cloak of chaos[/i], [i]fly[/i], and [i]invisibility[/i]. [b]1st Round:[/b] Cast [i]fireball[/i] or [i]word of chaos[/i]. [b]2nd Round:[/b] Cast [i]finger of death[/i], [i]implosion[/i], or [i]power word blind[/i] on the biggest threat. [b]3rd Round:[/b] Enter melee combat, attacking and stunning whoever is left, or continue [i]implosion[/i]. [b]4th Round:[/b] Kill 'em all. [/QUOTE]
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