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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Adding versatility to a archer or monk..
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5904028" data-attributes="member: 6674868"><p>Ah, ok.  Are you sold on the Fighter as the base class for the archer?  If not, I've got more suggestions. </p><p></p><p>So assuming you are dedicated to the Fighter build and don't want to detract too much from your Archer usefulness, some ideas:</p><p>  </p><p>1) I made a Fighter for a 1 shot game that had taken a feat to grant Perform as a class skill.  Than, keeping max ranks in Perform (String Instrument), used the Anstruth Harp magical instrument line to cast spells as swift actions:</p><p>  </p><p>-Fochlucan Bandore 1350gp- <em>Flare, Light, Mending, Message </em>each 1/day</p><p>-Mac-Fuirmidh Cithern 2100gp- <em>Cure Light Wounds, Mage Armor, Sleep</em> each 1/day</p><p>-Doss Lute 4100gp- <em>Delay Poison, Hold Person, Mirror Image</em> each 1/day</p><p>-Canaith Mandolin 8100gp- <em>Cure Serious Wounds, Dispel Magic, Summon Monster III</em> each 1/day</p><p>-Cli Lyre 18100gp- <em>Break Enchantment, Dimension Door, Shout</em> Each 1/day</p><p>-Anstruth Harp 32100gp- <em>Control Water, Mass Cure Light Wounds, Mind Fog</em> each 1/day</p><p>-Ollamh Harp 50100gp- <em>Control Weather, Eyebite, Repulsion</em> each 1/day</p><p></p><p>This is the simplest method I know to add some casting diversity to a pure Fighter at the cost of a feat, skill points and gold.</p><p></p><p>2) Get an <a href="http://eberron.wikia.com/wiki/Homunculus#Arbalester" target="_blank">Arbalester</a> Homunculus (Magic of Eberron p.152). Shoulder mounted sentient crossbow turret.  What's not to love?  Make 2.</p><p></p><p>3) <a href="http://www.wizards.com/default.asp?x=dnd/re/20031118a" target="_blank">Wild Cohort</a> feat.  Get yourself an animal companion, for all the reasons animal companions are useful.</p><p></p><p>4) Symbionts.  <a href="http://www.realmshelps.net/cgi-bin/mainlist2.pl?name=Psionic_Sinew" target="_blank">Psionic Sinew</a> from Fiend Folio p.218 and Throwing Scarab from Magic of Eberron p.157 are two of my favorites that may benefit the Fighter Archer.  </p><p></p><p>5) <a href="http://www.dandwiki.com/wiki/SRD:Slippers_of_Spider_Climbing" target="_blank">Slippers of Spider Climbing</a> 4800gp.  10 minutes per day, broken up however you want (That's any 60 rounds you want!), you can climb up non-slippery surfaces at a speed of 20'.  Always find a sniper perch.  Third story building?  Large tree?  Upside down on a cave ceiling?  Check.</p><p></p><p>6) <a href="http://www.enworld.org/forum/d-d-legacy-discussion/304407-how-raise-rust-monster-mount-guide.html" target="_blank">A Rust Monster Mount</a>.  Because everyone should have one.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5904028, member: 6674868"] Ah, ok. Are you sold on the Fighter as the base class for the archer? If not, I've got more suggestions. So assuming you are dedicated to the Fighter build and don't want to detract too much from your Archer usefulness, some ideas: 1) I made a Fighter for a 1 shot game that had taken a feat to grant Perform as a class skill. Than, keeping max ranks in Perform (String Instrument), used the Anstruth Harp magical instrument line to cast spells as swift actions: -Fochlucan Bandore 1350gp- [I]Flare, Light, Mending, Message [/I]each 1/day -Mac-Fuirmidh Cithern 2100gp- [I]Cure Light Wounds, Mage Armor, Sleep[/I] each 1/day -Doss Lute 4100gp- [I]Delay Poison, Hold Person, Mirror Image[/I] each 1/day -Canaith Mandolin 8100gp- [I]Cure Serious Wounds, Dispel Magic, Summon Monster III[/I] each 1/day -Cli Lyre 18100gp- [I]Break Enchantment, Dimension Door, Shout[/I] Each 1/day -Anstruth Harp 32100gp- [I]Control Water, Mass Cure Light Wounds, Mind Fog[/I] each 1/day -Ollamh Harp 50100gp- [I]Control Weather, Eyebite, Repulsion[/I] each 1/day This is the simplest method I know to add some casting diversity to a pure Fighter at the cost of a feat, skill points and gold. 2) Get an [URL="http://eberron.wikia.com/wiki/Homunculus#Arbalester"]Arbalester[/URL] Homunculus (Magic of Eberron p.152). Shoulder mounted sentient crossbow turret. What's not to love? Make 2. 3) [URL="http://www.wizards.com/default.asp?x=dnd/re/20031118a"]Wild Cohort[/URL] feat. Get yourself an animal companion, for all the reasons animal companions are useful. 4) Symbionts. [URL="http://www.realmshelps.net/cgi-bin/mainlist2.pl?name=Psionic_Sinew"]Psionic Sinew[/URL] from Fiend Folio p.218 and Throwing Scarab from Magic of Eberron p.157 are two of my favorites that may benefit the Fighter Archer. 5) [URL="http://www.dandwiki.com/wiki/SRD:Slippers_of_Spider_Climbing"]Slippers of Spider Climbing[/URL] 4800gp. 10 minutes per day, broken up however you want (That's any 60 rounds you want!), you can climb up non-slippery surfaces at a speed of 20'. Always find a sniper perch. Third story building? Large tree? Upside down on a cave ceiling? Check. 6) [URL="http://www.enworld.org/forum/d-d-legacy-discussion/304407-how-raise-rust-monster-mount-guide.html"]A Rust Monster Mount[/URL]. Because everyone should have one. [/QUOTE]
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[3.5] Adding versatility to a archer or monk..
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