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<blockquote data-quote="Lord Pendragon" data-source="post: 1028685" data-attributes="member: 707"><p>I went back through the Monster Manual, and included sub-races (such as duergar) in the list. The complete list of available forms:</p><p></p><p>Aquatic Elf gills, 40ft swim</p><p></p><p>Bugbear +3 natural, +4 move silently</p><p></p><p>Deep Halfling small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move, +2 listen, stonecutting (+2 search stonework)</p><p></p><p>Drow Elf proficiencies (hand crossbow, rapier, shortsword) </p><p></p><p>Dwarf 20ft move (even in heavy armor), stonecutting (+2 search stonework), +4 to resist bull rush or trip on the ground, +2 to appraise stone/metal, +2 to craft stone/metal</p><p></p><p>Duergar 20ft move (even in heavy armor), +4 move silently, +1 listen, spot</p><p></p><p>Elf +2 listen, search, spot, proficiencies (longsword, rapier, longbow, composite longbow, shortbow, composite shortbow) </p><p>Forest Gnome small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move,+4 hide (+8 in wooded areas) </p><p></p><p>Gnoll +1 natural</p><p></p><p>Gnome small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move, +2 listen, craft (alchemy) </p><p></p><p>Goblin small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 30ft move, +4 move silently, ride</p><p></p><p>Half-elf +1 listen, search, spot; +2 diplomacy, gather info</p><p></p><p>Halfling small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move, +2 climb, jump, move silently, listen</p><p></p><p>Hobgoblin +4 move silently</p><p></p><p>Kobold +1 natural, small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 30ft move, +2 craft (trapmaking), profession (miner), search</p><p></p><p>Lizardfolk +5 natural, +4 balance, jump, swim, proficiencies (simple weapons, shields), natural weapons (2 claws 1d4, bite 1d4)</p><p></p><p>Locathah 10ft move, 60ft swim, +3 natural, +8 swim vs. special hazard or avoid a hazard, can always take 10 on a swim check, can “run” while swimming, if in a straight line</p><p></p><p>Merfolk 5ft move, 50ft swim, +8 swim vs. special hazard or avoid a hazard, can always take 10 on a swim check, can “run” while swimming, if in a straight line</p><p></p><p>Orc no bonuses</p><p></p><p>Svirfneblin small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move, stonecutting (+2 search stonework), +2 listen, craft (alchemy), +2 to hide (+4 underground)</p><p></p><p>Tallfellow Halfling small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move, +2 search, spot, listen</p><p></p><p>Troglodyte +6 natural, +4 hide (+8 underground), Multiattack feat, natural weapons (2 claws 1d4, 1 bite 1d4), </p><p></p><p>________________________________</p><p></p><p>Things I didn't include: racial bonuses to saves, racial dodge bonuses vs. a specific foe, the elf ability to automatically detect secret doors (?), racial attack bonuses vs. specific foes, weapon familiarity (?), any vision types.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1028685, member: 707"] I went back through the Monster Manual, and included sub-races (such as duergar) in the list. The complete list of available forms: Aquatic Elf gills, 40ft swim Bugbear +3 natural, +4 move silently Deep Halfling small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move, +2 listen, stonecutting (+2 search stonework) Drow Elf proficiencies (hand crossbow, rapier, shortsword) Dwarf 20ft move (even in heavy armor), stonecutting (+2 search stonework), +4 to resist bull rush or trip on the ground, +2 to appraise stone/metal, +2 to craft stone/metal Duergar 20ft move (even in heavy armor), +4 move silently, +1 listen, spot Elf +2 listen, search, spot, proficiencies (longsword, rapier, longbow, composite longbow, shortbow, composite shortbow) Forest Gnome small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move,+4 hide (+8 in wooded areas) Gnoll +1 natural Gnome small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move, +2 listen, craft (alchemy) Goblin small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 30ft move, +4 move silently, ride Half-elf +1 listen, search, spot; +2 diplomacy, gather info Halfling small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move, +2 climb, jump, move silently, listen Hobgoblin +4 move silently Kobold +1 natural, small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 30ft move, +2 craft (trapmaking), profession (miner), search Lizardfolk +5 natural, +4 balance, jump, swim, proficiencies (simple weapons, shields), natural weapons (2 claws 1d4, bite 1d4) Locathah 10ft move, 60ft swim, +3 natural, +8 swim vs. special hazard or avoid a hazard, can always take 10 on a swim check, can “run” while swimming, if in a straight line Merfolk 5ft move, 50ft swim, +8 swim vs. special hazard or avoid a hazard, can always take 10 on a swim check, can “run” while swimming, if in a straight line Orc no bonuses Svirfneblin small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move, stonecutting (+2 search stonework), +2 listen, craft (alchemy), +2 to hide (+4 underground) Tallfellow Halfling small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks), 20ft move, +2 search, spot, listen Troglodyte +6 natural, +4 hide (+8 underground), Multiattack feat, natural weapons (2 claws 1d4, 1 bite 1d4), ________________________________ Things I didn't include: racial bonuses to saves, racial dodge bonuses vs. a specific foe, the elf ability to automatically detect secret doors (?), racial attack bonuses vs. specific foes, weapon familiarity (?), any vision types. [/QUOTE]
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