Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5] alternates to Freedom of Movement?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MidnightLightning" data-source="post: 5426222" data-attributes="member: 86482"><p>So, I'm DMing a group of high level PCs, one of which is a 12th level Warlock who has <em>chilling tentacles</em> (effectively <a href="http://www.d20srd.org/srd/spells/blackTentacles.htm" target="_blank"><em>black tentacles</em></a> as an at-will ability). Since those tentacles have a grapple check of +20, they're pretty darn effective against non-fighter types, especially spellcasters (12th level wizard only has a BAB of +6, plus whatever abysmal Strength modifier he has, as a grapple check). Especially since once grappled, they can't cast spells (unless they're still spells), so can't even cast <em>dispel magic</em> on the tentacles.</p><p></p><p>Now, I know of <em>freedom of movement</em> that can give spellcasters a chance to resist grapple checks (or rather, always succeed at them). But that spell rather conveniently cannot be cast by a Sorcerer/Wizard. Plus, that spell just eliminates the checks all together, and if all the BBEGs and minions have that spell, it penalizes the Warlock completely.</p><p></p><p>So, I'm looking for a spell or other trick that a high level Wizard or Evoker/Eldritch Knight can use that would increase their grapple check (they'd need something like a +10 to have a fighting chance), or cause the tentacles to potentially miss grappling them (<em>mirror images</em> don't fool the tentacles). That would make the magic users able to not get overwhelmed immediately and have a more impressive fight for the PCs, without having the Warlock's ability be completely neutralized.</p><p></p><p>Does any such spell exist? I haven't plumbed the depths of the Spell Compendium yet, but thought I'd ask here and see if anyone else has had the need for spellcasters to get a little grappling help.</p></blockquote><p></p>
[QUOTE="MidnightLightning, post: 5426222, member: 86482"] So, I'm DMing a group of high level PCs, one of which is a 12th level Warlock who has [I]chilling tentacles[/I] (effectively [URL="http://www.d20srd.org/srd/spells/blackTentacles.htm"][I]black tentacles[/I][/URL] as an at-will ability). Since those tentacles have a grapple check of +20, they're pretty darn effective against non-fighter types, especially spellcasters (12th level wizard only has a BAB of +6, plus whatever abysmal Strength modifier he has, as a grapple check). Especially since once grappled, they can't cast spells (unless they're still spells), so can't even cast [I]dispel magic[/I] on the tentacles. Now, I know of [I]freedom of movement[/I] that can give spellcasters a chance to resist grapple checks (or rather, always succeed at them). But that spell rather conveniently cannot be cast by a Sorcerer/Wizard. Plus, that spell just eliminates the checks all together, and if all the BBEGs and minions have that spell, it penalizes the Warlock completely. So, I'm looking for a spell or other trick that a high level Wizard or Evoker/Eldritch Knight can use that would increase their grapple check (they'd need something like a +10 to have a fighting chance), or cause the tentacles to potentially miss grappling them ([I]mirror images[/I] don't fool the tentacles). That would make the magic users able to not get overwhelmed immediately and have a more impressive fight for the PCs, without having the Warlock's ability be completely neutralized. Does any such spell exist? I haven't plumbed the depths of the Spell Compendium yet, but thought I'd ask here and see if anyone else has had the need for spellcasters to get a little grappling help. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5] alternates to Freedom of Movement?
Top