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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] alternates to Freedom of Movement?
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<blockquote data-quote="MidnightLightning" data-source="post: 5426363" data-attributes="member: 86482"><p>Oh, that's right, there's two ways out of a grapple; a boost to Escape Artist checks would do the trick too!</p><p></p><p>So now I at least have a few different tricks to use; I could use <em>freedom of movement</em> for all the magical encounters in this particular dungeon, but I'd like to keep it interesting for the PCs and keep them guessing, rather than keep it all the same.</p><p></p><p><strong>Core options:</strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul">wand of <em>freedom of movement</em> (carried by one of a group of wizards, for buffing at beginning of combat, since none of them can memorize that spell), giving 70 minutes of grapple protection.</li> <li data-xf-list-type="ul">Still Spell feat (or <em>rod of</em>... oh wait, there's no <em>rod of metamagic, lesser still</em>...) plus memorized <em>dispel magic</em> (dispel the tentacles once in it).</li> <li data-xf-list-type="ul"><em>grease</em>, for 1 round/lvl bonus to escape grapple.</li> </ul><p><strong>Non-Core options:</strong></p><p></p><ul> <li data-xf-list-type="ul">Panic Button (Complete Scoundrel); swift action teleport</li> <li data-xf-list-type="ul"><em>benign/baleful transposition</em> spells (Spell Compendium); both are still spells, so can be cast while grappled.</li> <li data-xf-list-type="ul">Boots of Big Stepping (Magic Item Compendium)</li> <li data-xf-list-type="ul"><em>dimension step</em>/<em>dimension hop</em> spells (PHB II) for when you don't need to teleport very far</li> </ul><p></p><p>Other note from the thread on black tentacles in general:</p><p></p><p>Good to know, though with a Warlock, he can dismiss and re-cast the spell to cause it to re-grapple people in the area.</p></blockquote><p></p>
[QUOTE="MidnightLightning, post: 5426363, member: 86482"] Oh, that's right, there's two ways out of a grapple; a boost to Escape Artist checks would do the trick too! So now I at least have a few different tricks to use; I could use [I]freedom of movement[/I] for all the magical encounters in this particular dungeon, but I'd like to keep it interesting for the PCs and keep them guessing, rather than keep it all the same. [B]Core options: [/B] [LIST] [*]wand of [I]freedom of movement[/I] (carried by one of a group of wizards, for buffing at beginning of combat, since none of them can memorize that spell), giving 70 minutes of grapple protection. [*]Still Spell feat (or [I]rod of[/I]... oh wait, there's no [I]rod of metamagic, lesser still[/I]...) plus memorized [I]dispel magic[/I] (dispel the tentacles once in it). [*][I]grease[/I], for 1 round/lvl bonus to escape grapple. [/LIST] [B]Non-Core options:[/B] [LIST] [*]Panic Button (Complete Scoundrel); swift action teleport [*][I]benign/baleful transposition[/I] spells (Spell Compendium); both are still spells, so can be cast while grappled. [*]Boots of Big Stepping (Magic Item Compendium) [*][I]dimension step[/I]/[I]dimension hop[/I] spells (PHB II) for when you don't need to teleport very far [/LIST] Other note from the thread on black tentacles in general: Good to know, though with a Warlock, he can dismiss and re-cast the spell to cause it to re-grapple people in the area. [/QUOTE]
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[3.5] alternates to Freedom of Movement?
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